@dave r said:
There are plugins to do that but it's certainly not difficult to do it with native tools. After intersecting the cylinders, I just hide an end of a cylinder and delete the internal faces by selecting them and hitting Delete. I would suggest you learn to do it that way before you start looking for an extension to do it.
I was trying... I wrestled with the 'intersecting'... got frustrated... what I ended up doing was starting over (as suggested in other posts)...
I took my original Strt-Core,
saved as X-Core,
made a copy of the cylinder, rotated it, and placed it into the other cylinder and pulled the ends/faces of the cylinders until I got the length I wanted...
The real problem I had was that when I printed, one cylinder in the model was .0xx above the axis of the other cylinder... it took me a few 'move' operations to get both cylinders on the same horizontal axis in order to print properly... which leads me to ask, is there any tool to 'align' objects to one axis, i.e., the bottoms of the cylinders will lay flat on the build table when built?
Once I got the X-Core right I was able to save it as my Tee-Core, push the face of one cylinder into the center of the crossing cylinder and it printed fine.
Thanks for all the help in giving me some clues/tips... I still have a lot to learn (like how the transform stuff works), but at least I think I'm making some headway in rough seas...