I change a directional light for a round light and experienced Crash #146881.
I will restart and go again.
I change a directional light for a round light and experienced Crash #146881.
I will restart and go again.
Looking at camera views and trying for a defined FoV. This top view with a 'Cap' is handy to see where in the render scene, I need lights.
Still trying for the right mix but it will take a bit of fiddling.
1st is without a domplete roof cap the second with.
Cats mate, they get you both ways......
Success creating a normal from a texture via Affinity photo. Lightened here in Irfanview.
@pixelcruncher Moving on a bit.
I have noted that textures that are repeated as in the wood texture on the furniture, can become corrup. the scaling can be lost but sampling from a different piece of that furniture can fix the issue. It's not apparent here for example.
The 'chilli cat' image here has rescaled too. Originally stretched is has reduced in size in the render.
Speechless, gobsmacked, very happy to see these. Pukka and then some.
You Sir, are the real deal.
I am looking for a camera tool that enables me to set location, alignment, height AND view size/
I want to be able to soze the viewed area specifically and 'crop' it to the relevent area of the scene basically, as is, I cannot do this.
Quite aware I can do something like this in post pro but there are usually 'areas' missing in this instance and constantly panning the camera view all over the shop to try and fix it is fruitless.
I know there are various camera 'apps' out there, I just need to know which does the trick please.
They get you for going even a little outside the parking space, even if the wheels are inside so, yes, they get you coming and going.
Usual very high standard mate, great project.
I am going to have a look at that but it seems most of the problems are based around lost settings for colour/texture/material between openings of Rayscaper.
The issue of Rayscaper not minimising is nothing new for me here.
The led lights in the kistchen of the my home renders was due to the glass cover of the unit becoming opaque. No way light gets through that. and later render has demonstrated this by castnig a shadow of the light fixture.
I believe this is nothing serious and only a matter of time. I know you are getting this right mate. Thanks for making this soon to be great program.
OK, sorted the problem with the led light, simply put the glass element of the light unit reverted to Disney and was opaque.
Improving the lighting somewhat. Still not convinced by the led kitchen unit, the grey bar bottom left corner room.
Render view was resized autonomously.
Patchwork on the road surface is about the only clue here whic tells us how good it is.
Being small, getting a decent scene set is going to be interesting, any tips gratefully received.
Currently thinking transparent or no interior walls to render the whole scene, with a cap to allow hdri through window glass.
An observation, I looked at mat 003 and emission which I set to colour, had been switched OFF. I did not shut the render window this time round.
I shut the render window because I cannot minimise it without minimising Sketchup first, it would be nice to be able to minimise Rayscaper independantly.
This scene just rendered at 3m 42s with emision set to colour and power at 1.00.