@whaat said:
What about having the Z axis aligned to the world Z axis and the Y axis aligned to the vector from 0,0,0 to 100,0,0?
Can you explain in more detail how it is an inconvenience?
Hi Whaat, I will try to explain:
When making a 3d model of a building, I have a 'fixed' idea what I see as the length (x) , width(y) and height(z). I use your plugin to build all kinds of building parts(see pic). Some of them are on multiple axes (the wall for instance, partly aligned with x and partly with y axis).
Sometimes the result of profile builder needs a little extra moving of edges / faces afterwards (see foundations). Because of the 'fixed' idea about x/y/z during modelling, the 'mis-alignment' of the axes in the profile builder groups, causes a problem when 'automatically' pressing the arrow keys to force movement in one axes.
So, in short: it causes a few seconds hick-up in my modelling flow. I build a profile, go into the group, select a face and 'automatically' press an arrow key and start trying to move the face... turns out its a different axes.. few seconds hick-up.
Only changing the z axes to the world axes doesn't help me. Totally aligning to the world axes does. Just a small 'problem' to me though - at the moment I immediately explode and recreate the group after creation of a profile but for me, it would be nice if it could be fixed.
regards, Max
pbAxes.jpg