Thank you phil,
I've use a trial version, few years ago. But... price and processor's speed
were big brake. ( Is it English ?...)
We 're expecting SU V7 for sure!
MALAISE
Thank you phil,
I've use a trial version, few years ago. But... price and processor's speed
were big brake. ( Is it English ?...)
We 're expecting SU V7 for sure!
MALAISE
Really impressive work.
Do you use scientific features to model ? ( bones size, footprint...)
MALAISE
Hi Roberta,
You 're not the first to encounter such a problem on MAC. It's due to MAC way of
managing ruby plugins. Our friend Morisdov is already warned about this. Just have a look in the same folder. N Lindenthal has the same strange behaviour.
MALAISE
HI John
Just have look on this ( on the same thread Ruby). Don't worry about frenglish
You'll find probably some interesting solutions.
http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11390
Friendly
MALAISE
Hi Gaieus
Interesting suggestion, let me try.. ( stepping motorized boat maybe ?)
Thanks
MALAISE
Hello Guys
I see, you've downloaded the file. About Vray, i'm not experienced.
Maybe one of us have already opened the way ??
MALAISE
Tatsächlich! Wer, sonst, könnte uns helfen? Wir, arme Glaübige !!
MALAISE
Hallo Morisdov
Nice to read you again.
Hereby I send another file using the plugin you've made.
Just see how fast is the boat crossing the gate ( what 's the name in English ?)
( even if I modify animation setting ) but I will survive
Thanks you once more time.
MALAISE
Na ja, das sieht mal nicht so einfach...
beten wir die Ruby Götter euch zu helfen
MALAISE
Hello Gents
The transformation option will appear only if a group or component is selected
whatever the observer view is ON or OFF. I mean you click on group to reach positions ( set or get ..)
The use of stop animation observer stores the new view after all changes.
Start animation observer enables the show (scenes 1 then 2 .....)
It seems to be simple but not so obvious.
You have to select all the groups or components activated involved in the scene, after any modification of one or more groups, before setting a new position. If you jump this stage you may get strange results.
I have one question : ( Mainly for the plugin's father )
All movements are done within the same time. I mean a long displacement or a
short rotation require 1 second..( for instance )
Could it be possible later to modify this "time" parameter ?
Thanks for attention
MALAISE
Hallo N Lindenthal
Verwenden Deutsche nur PC ?? Ich habe deine Posts gelesen.Aber sehe ich zur Zeit keine richtige Antwort. Nur Geduld Freund !
MALAISE
Entschuldigen Sie die schriftliche Fehlern
Hallo N Lindenthal
There is probably something wrong written in the rb.file. Please send it me
and I'll test it on my PC ( not Mac tut mir Leit ). Then we may ask his author some improvement.
Tschüss
MALAISE
N Lidenthal , Unfortunaly, I left Mac technology for a long while.
Can you read animated files ( one of mine for instance )? then try to modify it
just in order to see if it's not Mac-dependant
Hi Shotster
What kind of software do you use to display this small picture?
MALAISE
Quite impressive drawing SciFi androides !
How long did it taken for such a work?
MALAISE
Very clever advice Dave.
I try it as soon as possible.
Effectively, I did notice the shadow's delay Pilou
About transformation, it's on mouse right click when you select a group
in order to store its new position ( Guck mal in Deutscher Abteilung, mein Post )
N Lindenthal
Thanks for PM, Guys
MALAISE
Hello Gentlemen
I've tested more the plugin proper-animation from our friend Morisdov
Great indeed, if you need to explain sequential tasks ( robotic...).
I would suggest some enhancements:
If you look at the joined file, you'll see that rotations are not really
centered, giving some strange visual effects ( the groups seem not rotate along
the same centre) Of course, if several movements are done during the transition
from one scene to the next, we "smooth" that default.
Another effect, may be easily hidden, appears when using loop animation. The transition between the last and the first scene, let us see jump of group to
original positions when they are not involve immediately.
Maybe theses remarks could help.
How easy would it be when copying and paste scenes for looping movements could be done, but that's another subject.
Thank you.
MALAISE
Bonjour AMCR, et bienvenu sur SCF
La lenteur de ton PC peut venir de la taille du fichier que tu manipules.
Les imports de composants ( surtout les arbres et autres complexes) peuvent
multiplier la taille du fichier de façon si importante que le processeur peine
à tout gerer.
Pour les végétaux, préfére dans le cas d'un projet important, les figures
auto orientables en 2D. ( compare leur taille en ko !)
Ton dessin est-il hierarchisé?( utilisation de layers avec navigation par outliner) Il y a peut-être des "layers" cachés inutiles.
As-tu appliqué des textures provenant d'images type *.jpg ( Import ..) ?
dans ce cas, travaille déjà en non texturé.
Peux-tu dessiner normalement un nouveau fichier ? ( si oui, ton projet est trop lourd, si non tu as peut-être un souci sur le PC)
Je pense que tu vas recevoir d'autres réponses.
PS tu peux aller faire un tour sur:
http://www.escargot-archi.eu/forum/portal.php
Salut
MALAISE.
Thanks Friends for all theses infos..
MALAISE
Hello Remus
I guess I've discovered the trick. I 've followed yours advices. Secret is lying
in the animation's settings (scenes transition and scene delay are around 5 s) quite enough low to be seen in progress inside the selected scene
Here is an example ( very basic one ! , according to your hints )
I don't care about top and/or bottom whereas groups have been defined...
Thanks you for yours friendly posts
MALAISE
sorry for that strange written English (Anyway it's always a good exercice !)