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    SubSmooth Raptor

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    • jenujacobJ Offline
      jenujacob
      last edited by

      looking great!!!!
      care to show the proxy?

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      • D Offline
        dylan
        last edited by

        That looks very good.
        Would also be interested to see the proxy.

        http://dmdarchitecture.co.uk/

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        • T Offline
          tomislavm
          last edited by

          looks nice, I dont have that plugin!

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          • C Offline
            cheffey
            last edited by

            excellent model and discovery.
            thank you for sharing, can't wait to see more.

            BROSRŌMAN BRÄUN

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            • T Offline
              Teezer
              last edited by

              Thank you all for the kind words. 💚

              I'd love to "show the proxy" for this guy, but there were many proxies (one for the head, one for the torso, one for the leg, one for the foot, etc.). It was an assembly job -- I made individual parts and knitted them together. I'm still experimenting with this plugin, and I didn't keep anything.

              Here's the .skp, zipped.
              UtahRaptor.zip
              I have one tip to offer (so far) about making SubSmooth models. The actual smoothing process appears to proceed along the green axis. Any rotation of the proxy will give you a slightly different result, so do a bit of testing to get that "just right" shape.

              Real life is just another website, albeit a rather boring one.

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              • T Offline
                Teezer
                last edited by

                Playing with the lighting...

                UtahRaptor.jpg

                Real life is just another website, albeit a rather boring one.

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                • ely862meE Offline
                  ely862me
                  last edited by

                  lookin great good job

                  Elisei (sketchupper)


                  Before no life was done on Earth it was THE LIFE ITSELF...GOD
                  Come and See EliseiDesign

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                  • D Offline
                    dylan
                    last edited by

                    It is even better when you can look at the model in 3d - great work Terry 👍

                    http://dmdarchitecture.co.uk/

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                    • T Offline
                      Teezer
                      last edited by

                      Another SubSmooth critter from long ago. This an approximation of a Tylosaur.

                      SUTylosaur.jpg

                      This is the progression. I used an original Charles R. Knight illustration for the dimensions, created the proxy in the center, then subsmoothed it and did a bit of fussing with the result.

                      SUTylosaur1.jpg

                      Actual size of this critter was 44 feet long... 💚

                      Real life is just another website, albeit a rather boring one.

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                      • MALAISEM Offline
                        MALAISE
                        last edited by

                        Really impressive work.

                        Do you use scientific features to model ? ( bones size, footprint...)

                        MALAISE 👍 👍

                        La Connaissance n'a de valeur que partagée

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                        • P Offline
                          pav_3j
                          last edited by

                          @teezer said:

                          Another SubSmooth critter from long ago. This an approximation of a Tylosaur.

                          [attachment=1:2ukyxpkh]<!-- ia1 -->SUTylosaur.jpg<!-- ia1 -->[/attachment:2ukyxpkh]

                          This is the progression. I used an original Charles R. Knight illustration for the dimensions, created the proxy in the center, then subsmoothed it and did a bit of fussing with the result.

                          [attachment=0:2ukyxpkh]<!-- ia0 -->SUTylosaur1.jpg<!-- ia0 -->[/attachment:2ukyxpkh]

                          Actual size of this critter was 44 feet long... 💚

                          i've seena few models people have made from side elevations and plans of objects (mainly cars) what is the process involved in it, i'm not sure i understand how it works.

                          great work by the way, very impressive

                          pav

                          Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                          • DanielD Offline
                            Daniel
                            last edited by

                            awsome modeling

                            My avatar is an anachronism.

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                            • T Offline
                              Teezer
                              last edited by

                              @malaise said:

                              Do you use scientific features to model ? ( bones size, footprint...)

                              I may get to the point one day where I can create "scientifically accurate" models of creatures, but for now I'm still working out the nuances of using SubSmooth. The models in this thread are inspired by 2D illustrations.

                              As far as the process involved in creating a model from a flat drawing, it's fairly straightforward. The obvious one in this model is to create a flat outline on the 2D image of the Tylosaur, extrude it, sculpt the resulting blocky shape until it looks like the proxy shown, then run SubSmooth on it. SubSmooth is where the magic happens (thanks again, Whaat!).

                              When the proxy has been smoothed, then I fuss with details until I come to a reasonable stopping point. Another view of the smoothed and detailed model:
                              SUTylosaur2.jpg
                              And thank you all for the kind remarks... 💚

                              Real life is just another website, albeit a rather boring one.

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