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    kydbmaster

    @kydbmaster

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    Latest posts made by kydbmaster

    • RE: Google is Listening!

      @adamb said:

      @kydbmaster said:

      Hi John,

      What about letting an outside program like xFrogTune generate the files and just build the mechanism inside SU that calls the different files in as the distance from the camera to the object changes. SU would have to support the .LOD file format. It would not matter about the compatibility of the modelers in that case. Both programs do what they do best. On another note, does SU support the .FLT file format?

      Well the runtime graphics library Google SketchUp uses does support model switching ("igLod" if I remember correctly), so that part is trivial. The problem for the Sketchup team is how do you solve - in a general way - the issue that this isn't static geometry. SketchUp is a modeler, not a Viewer. So while its possible to export geometry, generate some reduced complexity geometry and chain it into a viewing pipeline, that is a complete non-starter for a dynamic modeler in which users, well, model stuff.

      There is no silver bullet here. There is just one - and only one - way of solving the issue and that is to keep a fat, easy-to-edit format as primary data and cache lean, fast-to-draw versions of it. What method you choose to use for this is, as they say, an exercise for the reader.

      Adam

      Hi Adam,

      I have pondered your post for some time and I have some additional observations. First, we would be placing Geometry for Plants. Since Plants do not have legs the placement of the tree geometry is static. As a Landscape designer, the whole point of our work is space management. We must leave enough space between plants and other objects such as buildings (in the model and in real life) for growth of the plants. (Since shortly after planting, the plants can't be transplanted (esp. Trees) if they are planted to close.) Therefore The Geometry is static. To a point anyway. The center of the geometry is always in the same place in the model. The issue is that plants grow over time. We plant them when they are young and years later they reach their mature size. Using .LOD or .RPC files (.RPC files do support keyframe animations as well) would help us visualize the process. An Oak tree planted initially may only be 10 foot tall. In 80 years the same tree may be 80' tall and have a spread 6 or 8 times of that initial planting. Also Landscapes are constantly changing with the change of season. Using .LOD or .RPC files and some mechanism to advance the model through time would allow us to visualize the model correctly over time. If the geometry in the model expands into the geometry next to it that is what we are looking to eliminate. (sometimes the designers want the canopies of trees to grow together.) Landscape designers today are lucky to generate just one or two perspective renderings of a model. (because of cost and time constraints.) Using plant models from a company such as Bionatics (they use the .lod file format) would allow a designer to generate an unlimited number of rendered models on the fly. One of the problems Landscape Designers have is visualizing what a landscape design will look like when it is mature. The Client will have an even more difficult time visualizing what the landscape will look like years down the road (because of their unfamiliarity of how the plants grow.) By implementing .lod and a time mechanism, We could eliminate the tendency of designers to over plant and clients to better visualize what the design they are buying will look like long term. The result would be better designs that are more sustainable. My focus is obviously plant geometry but this could also be applied to other geometry in the model. People in the model for example. People placed in a landscape design generally are either standing or walking down a street or sidewalk. Using models of people in .lod or .rpc format would allow for realistic movement in the model (down a pre-defined path). And maybe this is the answer to dealing with .LOD and .rpc files in general. That is associating a predefined path with the placement of the file. Note: that ArchVision has native and plug-in RPC support now exists in 3dsmax, Autodesk VIZ, Autodesk Civil 3D, Bentley MicroStation, Newtek's LightWave 3D, Maxon's Cinema 4D, AccuRender from Robert McNeel & Associates, Revit, Piranesi from Informatix, Adobe Photoshop, Graffiti RenderPro, Arc+ Render, VR4MAX, and SGI Performer.

      s.

      posted in SketchUp Discussions
      K
      kydbmaster
    • RE: Google is Listening!

      @adamb said:

      Well lets not confuse different issues here...

      There is the issue of improving the load balancing of SketchUp in general use, so it degrades more gracefully with large models.

      There is a related - but different - workflow question about managing HD assets.

      The latter can be handled right now with Proxy objects - I know LightUp allows you to right-click on a Group/Component and replace it with a simple Proxy while in SketchUp that will be replaced with the high resolution geometry when in LightUp Tourtool. I'm sure other Apps can do the same.

      Adam

      Hi Adam

      Perhaps If we could get Google to support the full .rpc file format we could side step this issue of huge files.

      s.

      posted in SketchUp Discussions
      K
      kydbmaster
    • RE: SU 9 Wishlist

      @serge.n said:

      Yes, I did. Well I'd rather write that I didn't realized that's such a big achievement. And what about Revit? Indeed, I imagine Autodesk still have Autocad on Windows due to legacy issue. If they could they would have made everybody switch for Revit or Inventor.

      Yeah Autodesk certainly desires everyone one to switch to Revit and Civil3d. They have no Intellicad competition there and the price is double that of AutoCAD. From a Landscape Architects point of view that idea is a huge waste of money. Especially since Revit has no way to deal with curbs! I think Autodesk has been sniff'n a little to much of it's own marketing poop!

      posted in SketchUp Feature Requests
      K
      kydbmaster
    • RE: SU 9 Wishlist

      @tfdesign said:

      @serge.n said:

      Which announcements?

      This one.

      But I guess being a Windows user, you probably would have missed that? 😄

      Autodesk big announcement huh? That is not so big. They have already abandoned that platform once. And there would have to be a lot of 3rd party stuff for AutoCAD make the jump to the Mac as well for it to become a serious platform. From the reports I have seen it is buggy.

      I have a better Idea... Add the necessary tools to SU layout so we don't need AutoCad in the first place! It is time for a new Sheriff (Google) to come to town (CAD world)! Anyone that has had to deal with the likes of AutoDesk should be able to confirm this!

      64 bit would be nice
      Support for the complete .rpc file format would be even better though!

      posted in SketchUp Feature Requests
      K
      kydbmaster
    • SketchUP support for the .RPC File format

      We need support in SketchUP for the .rpc file format. Many of the higher end modelers are beginning to support this format. And since we interface with them in SketchUP we would like to see SketchUP suppport it as well.

      s.

      posted in SketchUp Feature Requests sketchup
      K
      kydbmaster
    • RE: Ruby question

      So a Ruby script written in IronRuby in .Net with DLR will execute in SketchUP?

      posted in SketchUp Discussions
      K
      kydbmaster
    • Ruby question

      Anyone heard of Iron Ruby? Is it the same language as SU Ruby?

      posted in SketchUp Discussions sketchup
      K
      kydbmaster
    • RE: Google is Listening!

      Hi Adam!

      I guess the best I can hope for (for now) is just place low-polygon count files in SU and then replace them at export time in Vue with the Hi-polygon count files there; retaining the orginal position and scaling of the low-polgon count files placed originally in SU.

      posted in SketchUp Discussions
      K
      kydbmaster
    • RE: Google is Listening!

      Hi John,

      What about letting an outside program like xFrogTune generate the files and just build the mechanism inside SU that calls the different files in as the distance from the camera to the object changes. SU would have to support the .LOD file format. It would not matter about the compatibility of the modelers in that case. Both programs do what they do best. On another note, does SU support the .FLT file format?

      posted in SketchUp Discussions
      K
      kydbmaster
    • RE: Google is Listening!

      I am interested in achieving better quality organic models in SU. My question is xFrogxTune has an innovative way of displaying organic models:
      "XfrogTUNE uses algorithms that are specially adapted to manage the complexity and the level of detail in tree models. The basic concept behind XfrogTUNE is the reduction of complexity according to the distance between the viewer and the object. If the object is far away, the viewer cannot discern fine details anymore and thus the effort to calculate and display this detail is not necessary. XfrogTUNE allows for a dynamic reduction of complexity: When the viewer approaches an object more detail is added to the object and when he moves away from the object, more and more detail is removed. You can use XfrogTUNE to import models created in Xfrog and generate different versions of this model with different degrees of complexity. In this process the original Xfrog model stays untouched and keeps it’s full detail and complexity. Any reduced version is converted into the XfrogTUNE format that allows for very fast rendering and calculation of the model. This makes XfrogTUNE the perfect tool for the creation of organic models for the use in real time environments. The algorithms that are used in XfrogTUNE are also available as a programming library that can be integrated into any real time environment and thus allows you to use this high definition technology for dynamic complexity management in your own game application etc." I am wondering if the xFrog programing library could be incorporated in to SU perhaps as a SU plug-in so that organic models would change in complexity as you zoom in and out and as a user moves closer to organic models in SU? I know that xTune was designed for the gaming community but could it be adapted to SU? This would give the user a more realistic experience with organic models in SU. and also give the user upon export to a higher end modeler/renderer such as Vue to treat those xTune models in SU as proxies that could be swapped out through Vue's scripting language (python) with the original images designed in xFrog and saved in Vue's .vob file format.

      posted in SketchUp Discussions
      K
      kydbmaster