I like the picture at 1:23
Posts
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RE: Do we have a Joke Thread goin here?
@unknownuser said:
oh . . did you post that one already. Sorry. Well it's a good one. Worth retelling.
No, I meant who stole that trick from me. You gotta know what to do when your short in moola
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RE: Accidentally didn't save work--please help find autosave!!!!
@honoluludesktop said:
Well, guess that explains some of my crashes. Don't mind slowing down, my models are too small. But losing data can be a problem. Any idea what causes the crashes? Will cache size or another drive help?
I wish I knew that, sometimes when I barely start SU and BUGSPLAT out of no where...
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RE: H Β· Σ¨ Β· L Β· E
judging on the size of the gun, its gonna be one hell of a fire fight!
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RE: 3D Button
Well, here is a quick 1-2-3 4 you! (pardon the pun)
- make a 2" circle using the and project your picture on to it
- use your handy to go over ALL the threads, and use the to add your lettering. Make sure to change your font!
- use to extrude the whole this(what you want) to your desired hight
Tell me how this works!
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RE: Entity/Model Info for selection set, group, component
Window
Componets
Statistics
Hope it helps!
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RE: Need a good 3D-architect
Are you planning to use this for commercial or personal use? If commercial we can't really help you there (for free), I'm pretty sure you can pull it off with a bit more practice and a few more plugins.
Sometimes its not the modeler thats wrong, its the plan their using.
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RE: H Β· Σ¨ Β· L Β· E
Man not only should this be a movie, but a game also...
And is that vehicle for or against the aliens?GET OFF THE BEER MAN!
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RE: Castle Howard
@daniel said:
That is F@!/*#- awsome!
Double over here man
10
wow, your the second person I gave this too!
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RE: Animation discussion
@unknownuser said:
I also would like to see an an animation/timeline tool set added to SU pro.
Why pro?
Its okay, I understand...
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RE: What is it?
@roger said:
Where did our ancestors find the time to spend on so much decoration.
Well if their gonna invade you gotta look nasty, if your gonna lose you gotta look good. Apparently thats how it worked in the middle ages, the ugly ones kept destroying the better looking one accomplishments.
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RE: Animation discussion
And one more thing I forgot in my long list of ideas:
Video on Face:
I know lots of people are trying to figure this out but think about it... If you project a video on a face that you want as a human face... well you instantly get a human face that can move its lips, make emotions etc...@Solo, apparently a bit more detail won't hurt SVP
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RE: Wee experiment
@unknownuser said:
@ Remus:I knew I forgot the porn glands!
Keep up with the experiments mansomething good might come up...
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RE: All along the watchtower
@cmoreink said:
I don't agree with your light and shadows (it's off). Look at the arch, you can see shadow on it, why? Study the moon and the angle of the light. From my view there should not be any shadows from tree on the tower, but that's just me. Can anyone else see what I'm talking about?
Besides that overall idea is good, maybe a crow or a bat somewhere could help.I find the angle of the source matches perfectly with the building, I know from personal experience. Its natural, move like in a 10m squared distance and it looks like the moon is fixed. But keep in mind that the moon is far away and just because it looks like its suppose to shine there in real life it isn't, don't believe me? Go to a building with an arc when the moon seems just right and its light is bathed all over the wall, see how from the same angle as the picture its the same?
And delineator one more thing, you might wanna make those trees cast shadows on the wall too. Just to make it more into the eerie theme
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RE: Animation discussion
I'm glad you brought this up Solo because animation brought me to these forms.
Yes I do see SU as a potential source for animation but your idea of render being thrown into this makes me open up another realm of animation:- We have a separate app for this(as mention above)
- We have a simple interface with timeline
- A "camera" to capture the action instead of what the user sees, user captures
- Lines to animate
- Physics involved
- PARTICLES!
I would like to add on from the last four points:
Camera to capture:
Yes this may be a bit Hollywood like but the point is that if we see what recording, we can move it easier. How? Well if we move the "Camera" like we move the objects it would make a lot of camera effects (i.e. shaking, rapid movement, first person/robot/security camera view) more easier to pull off. Also its really unique and possibly more easier, at least I think its easier (and cooler).Lines to animate:
No not a line for the object to a destination, the lines are for better control. What I see from my time with Mover is that SU doesn't know what it looks like from point A to point B, it just takes a easy way out. With the lines in place of the object thats moving (i.e. in direction of its red/blue/green axis) you can use it to tell SU how the object is align all the way through. It also makes animating complex joint objects like cars and people more easier to do for now SU knows what part is suppose to look like all the way through.Physics:
Not to copy Sketchy Physics, the physics are involved to do more physics tasks like for example you wanna make a car crash through a window. Without physics you have to move each glass shard in the right place until it falls, with physics you just gotta make sure the car rams into the glass at the right time. It also keeps the car on the ground but also can be disabled to make the car "fly".Particles:
I mean come on! How can we talk about animation without particles?