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    Recent Best Controversial
    • RE: Steve Jobs' shower

      ...some fantasy texture:


      ishowerfantasy.jpg

      posted in Gallery
      K
      kwistenbiebel
    • RE: Steve Jobs' shower

      @aceshigh said:

      in fact I have no idea how to properly model and texture falling shower water. I think the best solution would be to photograph your own shower... on small shutter time and longer shutter time... and then try to model and imitate real life.

      I see...actually I wouldn't know how to model falling water myself to be honest... πŸ˜†
      Since I don't want to stick to long to the modeling part (setting up the viewpoint and rendering is the fun part for me) I just made some tubes with glass material and bump.
      I know it can be done much more realistically by spending hours on it, but then the fun is spoiled for me πŸ˜„....In the end these are quick exercises and I want to keep it playfull.

      Some more bump material try outs on the rest of the materials...both Maxwell

      (by the way..I can't share the tile texture as it is a commercial one 😞 )


      ishower4.jpg


      ishowerbumped.jpg

      posted in Gallery
      K
      kwistenbiebel
    • RE: Steve Jobs' shower

      @Boofredlay,
      Thanks and yeah, I almost forgot about that arty fountain. One would think that fountain can only be a rendering while there is actually some neat engineering behind the real thing.

      @Frederick,
      Thanks man.
      I must say Maxwell went easy on this one.Simple 'ghost glass' with bump did the trick for the water.
      In Vray however, the material was much more difficult to make. As the running water should look a bit 'frosted' I had to experiment using the 'fog color' settings which I didn't succeed. Back to the manual πŸ˜„
      Also in SU it was difficult to map the water bitmap to the cilinders (was to lazy to perform the 'project exploded bitmap on half of cilinder' trick πŸ˜„ ) ....however the internal uv options in Maxwell studio could fix this easily (cubic settings)....while in Vray I could only map it as some kind of stripes (the cubic uv settings somehow don't have the same result as in Maxwell....strange)

      posted in Gallery
      K
      kwistenbiebel
    • RE: Steve Jobs' shower

      Another view (Maxwell).
      I also tried a close up of the water using Vray but couldn't get the water settings right.

      Maxwell shot:


      ishower3b.jpg

      posted in Gallery
      K
      kwistenbiebel
    • RE: Steve Jobs' shower

      Thanks Jenujacob...
      I must admit I didn't even see those anomalies.

      Here's another one.
      This time rendered using Maxwell.


      ishower2.jpg

      posted in Gallery
      K
      kwistenbiebel
    • Steve Jobs' shower

      Hi all,

      Had some spare time to quickly set up a doodle scene, a collage with a 3dwarehouse phone model.
      The water is made of a glass material with bump map on small tubes.
      I didn't really bother to make it perfect...I just went for a quick viz of the idea.
      Vray.

      regards,
      Kwistenbiebel


      Ishower.jpg

      posted in Gallery
      K
      kwistenbiebel
    • RE: Podium light and texture tests

      I thought the 'bevel' option didn't work in Kerkythea when using SU2KT exporter...?

      About the Podium vs. Kerkythea thing:
      Even though (current)Podiums and Kerkytheas engine are 'similar', I do think that both are totally different in their way of use and workflow.

      They both adress a different audience:
      Kerkythea adresses a more techy 'bells and whistles' audience , while Podium adresses people that love to focus more on the subject and less on the tool by using a '3 button' solution.

      I don't consider one better than the other, but I do consider them to be both very different in terms of workflow philosophy.

      posted in Gallery
      K
      kwistenbiebel
    • RE: Podium light and texture tests

      The kitty just cracked me up πŸ˜„. I wish I could lip read πŸ˜„

      Fantastic texturing Solo (even though I don't have the slightest idea how you did that using clip maps 😳 ).

      And Frederick,
      Off course Solos work is genuine. Please don't doubt that.
      Solo is a master in using a full spectrum of software packages in his workflow to guide his creativity.
      The resulting renderings are pure SU + Podium.

      Cheers,
      Kwistenbiebel

      posted in Gallery
      K
      kwistenbiebel
    • RE: My Renderings in KT2008 Echo

      @Gaeius,

      I have to agree that it looks as if a MLT (unbiased) rendering in Kerkythea converges to the exact same output one would get by using the default biased settings (PM+FG).
      The only difference I see (when rendered with MLT for a loooooong time) is better AA (antialiasing).

      Somehow I would expect better quality from an unbiased solution than a biased one, but in my tests it is (almost) exactly the same.

      posted in Gallery
      K
      kwistenbiebel
    • RE: .simple little cart.

      I am not sure the metal needs more specular as it is a rusty piece.
      On the other hand, your metal texture seems to be to low on resolution for a closeup like that. It is ok for the zoomed out version though.

      Have you tried applying a 'noise'pattern (really fine) as bump map for the rusty Corten steal ?

      Nice job by the way πŸ˜‰

      posted in Gallery
      K
      kwistenbiebel
    • RE: New stuff...

      Yep,
      I hate Andyc to, but just because I envy his talent. πŸ˜†

      Just fantastic work.
      Actually makes you want to throw render software out the door and just use SU+Photoshop.

      Keep it up, it's wonderful.

      posted in Gallery
      K
      kwistenbiebel
    • RE: SU pinocchio

      ...I think there is more to it than just the tonemapping.

      Somehow the V core produces good color bleeding.
      To compare render engines I sometimes load the output image in Pshop and do a 'color count'.
      Very often that is a good parameter to see how the light (and thus) colour is distributed or bounced around by the engine.

      Flat output = low color count etc...

      posted in Gallery
      K
      kwistenbiebel
    • RE: SU pinocchio

      JJ,
      Great stuff πŸ˜„

      He he, I saw immediately this wasn't a Kerkythea image.
      Nice soft mood and nice 'nd rich colour bleeding.
      Vray definitely has a very complete colour palette.

      posted in Gallery
      K
      kwistenbiebel
    • RE: Testing out soft shadows with IRender - WIP

      Not bad...not bad at all..
      I kind of skipped Irender as I wasn't sure if it could produce photorealism.
      Are there any other example images that level that quality?

      How is the workflow on Irender ,how much tweaking is involved and what are render times on those interiors?

      Cheers,
      Kwistenbiebel

      posted in Gallery
      K
      kwistenbiebel
    • RE: Trying to get to grips with Indigo

      Yep Anssi, you nailed that lamp shade.
      Nice image.

      posted in Gallery
      K
      kwistenbiebel
    • RE: Interior using Podium 1.5 (new thread )

      Thanks for the comments,

      @spadestick : All is sketchup, besides the cloth, cushions and the spoon.
      The chairs were Sketchup, but not modeled by me.

      posted in Gallery
      K
      kwistenbiebel
    • RE: Claire-Obscure rendering

      Solo,
      I will render it in Podium later on and i'll post it here.
      Fry Render is a new render package which is very similar to Maxwell but still in beta phase.

      @Bill,
      we're not mean, just "MCP". πŸ˜„

      (MCP= male chauvinist pigs)

      posted in Gallery
      K
      kwistenbiebel
    • RE: Claire-Obscure rendering

      @solo said:

      .... Interesting light angle, what time of day is it? as it does not look like the crack of dawn from here.

      @bill wilson said:

      ...ps. Who's Dawn?

      πŸ’š ....

      posted in Gallery
      K
      kwistenbiebel
    • RE: Claire-Obscure rendering

      A quick try using Fry-render.
      Sheet translucency (sssss) applied to the 'nighties'.
      Being somewhat impatient, I killed the render after 6 hours.

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/claire1.jpg

      By the way,
      Thanks for the kind remarks. πŸ˜„

      posted in Gallery
      K
      kwistenbiebel
    • RE: Claire-Obscure rendering

      Well...I don't remember the time of day. (I think it was early afternoon, februari GMT+1)
      I see it as a door opening, but it could as well just be radiant mirror she's looking in....

      posted in Gallery
      K
      kwistenbiebel
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