Thanks for the tips. Exporting out of my CADD software where I actually build the model is what is causing the "sloppiness" of the reversed faces. That little pigeonierre was an ancillary building on a large homesite and was at a skewed angle on the property in relation to the home. I am trying to up my game in SU because I'm being asked to submit models in that format more frequently and having to deal with the faces seems to take more time than it would to actually build the model from scratch.
That being said, I can now see the point of view behind TIG's fix reversed faces tool - that of having the model being created 100% in SU and the sloppiness coming from users not making sure the correct faces face outward before painting them with a texture. My situation is different insofar as my faces come in already textured but in the import process, many get turned around. The correct face is still painted - just reversed - and they often number in the tens of thousands! Looks like it's time to get serious about SketchUp!