the thing is that i should only need to have the model opened in 3ds max (with the correct poly values and the such) and then export it to W3D. will fxb open/import in 3ds?
Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
π« Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download
K
Offline
Latest posts made by ka1000
-
RE: 3ds. export => ridiculously high polycount
-
RE: 3ds. export => ridiculously high polycount
thanks, i'll see what this can do

-
RE: 3ds. export => ridiculously high polycount
but is there a way that i can maintain my model's integrity and still reduce the polycount to SU standards?
or is this a lost cause? -
3ds. export => ridiculously high polycount
so i've been searching for a very long time and i must say im pretty cramped with this one...
the thing is: when i export stuff in 3ds. format and open it in 3ds max (8), the polycount is frighteningly high. not at all what the model info showed in sktchp. i tried all possible export options but nothing helps. i searched this forum but i didnt find anything similar so i thought i'd just ask. im sorry if i just overlooked, but it's a pretty big issue as a lot of my work is required in a game modification where the polycount of objects is rather crucial.
thanks in advance.