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    3ds. export => ridiculously high polycount

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    • K Offline
      ka1000
      last edited by

      so i've been searching for a very long time and i must say im pretty cramped with this one...

      the thing is: when i export stuff in 3ds. format and open it in 3ds max (8), the polycount is frighteningly high. not at all what the model info showed in sktchp. i tried all possible export options but nothing helps. i searched this forum but i didnt find anything similar so i thought i'd just ask. im sorry if i just overlooked, but it's a pretty big issue as a lot of my work is required in a game modification where the polycount of objects is rather crucial.

      thanks in advance.

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      • soloS Offline
        solo
        last edited by

        Ka1000

        Firstly welcome to GSCF.

        The problem here is that you are modeling with an app that uses rectangular polygons and when you export those polygons get converted to triangles as needed for .3ds and .obj's thus that increases your poly count.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • K Offline
          ka1000
          last edited by

          but is there a way that i can maintain my model's integrity and still reduce the polycount to SU standards?
          or is this a lost cause?

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          • pilouP Offline
            pilou
            last edited by

            Try the free Meshlab 😉

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • K Offline
              ka1000
              last edited by

              thanks, i'll see what this can do 😄

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              • K Offline
                kwistenbiebel
                last edited by

                Exporting as .fbx doesn't triangulate everything by default so that might be a better option.
                Also, components are lost when exporting to any format I think.
                So if you'd import it again in Sketchup afterwards, your polycount will be bigger as all instances will be groups.

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                • K Offline
                  ka1000
                  last edited by

                  the thing is that i should only need to have the model opened in 3ds max (with the correct poly values and the such) and then export it to W3D. will fxb open/import in 3ds?

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