the thing is that i should only need to have the model opened in 3ds max (with the correct poly values and the such) and then export it to W3D. will fxb open/import in 3ds?
K
Posts made by ka1000
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RE: 3ds. export => ridiculously high polycount
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RE: 3ds. export => ridiculously high polycount
thanks, i'll see what this can do
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RE: 3ds. export => ridiculously high polycount
but is there a way that i can maintain my model's integrity and still reduce the polycount to SU standards?
or is this a lost cause? -
3ds. export => ridiculously high polycount
so i've been searching for a very long time and i must say im pretty cramped with this one...
the thing is: when i export stuff in 3ds. format and open it in 3ds max (8), the polycount is frighteningly high. not at all what the model info showed in sktchp. i tried all possible export options but nothing helps. i searched this forum but i didnt find anything similar so i thought i'd just ask. im sorry if i just overlooked, but it's a pretty big issue as a lot of my work is required in a game modification where the polycount of objects is rather crucial.
thanks in advance.