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    • RE: Car

      Hi everyone,

      Had some free time today to play around, so I thought I could make some more renders, perhaps this time try some indoor rendering. It's supposed to be some underground parking, nothing fancy, just walls and columns.

      So I think these renders look a bit better (or at least more realistic) than the old ones:

      ferrari red garage1.jpg

      ferrari gray garage1.jpg

      ferrari black garage1.jpg

      posted in Gallery
      J
      justry
    • RE: Car

      Sure man, here it is:

      ferrari6.jpg

      Love your work by the way! You've got amazing attention to detail!

      posted in Gallery
      J
      justry
    • RE: Car

      Thanks!
      it took me about 4 days total, each day for about 5-6 hours.

      posted in Gallery
      J
      justry
    • RE: Car

      Yeah I know I didn't get it right, but I think it looks ok nonetheless πŸ’š .

      posted in Gallery
      J
      justry
    • RE: Car

      Thanks guys...

      Here's the back, in a different color this time:

      ferrari back yellow.jpg

      posted in Gallery
      J
      justry
    • Car

      Hi everyone,

      Thought I'd try modeling a car. I always felt they were the hardest to do; they're not pure geometrical shapes as in architechture and at the same time not freeform organic shapes: they just lie in between, so you can't use the same techniques with them.

      Anyway here's what came up with. It's modeled in sketchup and rendered in kerkythea. The background scene is from the warehouse, I didn't really have time to model a more realistic scene:

      ferrari1.jpg

      Another view with a different angle and without DOF:

      ferrari2.jpg

      It's supposed to be a Ferrari F430 spider, but I'm afraid I haven't done a great job as far as that goes πŸ˜„ .

      There was a lot more detail which I wanted to add, such as the interior (which is currently only the seats and a steering wheel suspended in the air πŸ’š ) among other stuff, but I'm afraid I'm running low on free time these days 😳 .

      Hope you like it!!

      posted in Gallery
      J
      justry
    • RE: [Plugin] Sculpt Tools v 1.0...

      Amazing plugin, really!! You guys are taking sketchup to another level!!

      I was just wondering, is there a tutorial of a help file maybe, because I'm not really sure what all the tools do or how exactly they work so... a help file would be really useful!!

      Thanks and keep up the awesome work!!

      posted in Plugins
      J
      justry
    • RE: Human figures

      Wow, thanks everyone!!

      Uh, I used subdivide and smooth mostly, here's a picture of the original mesh (drawn by hand) before subdividing:

      The whole mesh:
      mesh.jpg

      The face:
      face.jpg

      As for posing, it can be posed, whether by posing the mesh before subdivision, or using fredo6's fredoscale plugin (cool plugin by the way). Here's an example:

      pose.jpg

      Thanks for the hairstyles solo, they're awesome! I want to know how you make them (if it's ok πŸ˜„ )? I'll try them on for a render and get back with my results!

      I'll also check out the 'sculpt tools' plugin, I only found about it just now, thanks kwist!

      posted in Gallery
      J
      justry
    • RE: Human figures

      Ooookay...

      I know I'm not that good, but I was expecting at least a comment?? 😞

      At least tell me how I can improve it or where I went wrong..

      Thanks

      posted in Gallery
      J
      justry
    • Human figures

      Hey everyone,

      I haven't been here in a loooong while. Actually, I haven't used sketchup at all in a long while. Well, I thought I'd make my comeback worth it, and decided to try modeling human figures.

      I started out with the female figure because it's smoother and thus easier, and here's what I got:

      girl.jpg

      girl2.jpg

      It's modeled entirely in sketchup, and rendered in kerkythea. I know the render's not much, I'm an awful renderer.

      The face gave me a really hard time, but I think I managed it. What I can't seem to get right is the hair. Anyone know a good tutorial for that?

      posted in Gallery
      J
      justry
    • RE: Vase

      Hmm. Oh well...

      Thanks a lot for your help. I'm liking kerkythea more and more, it's so easy to use.

      Not that I tried anything else πŸ’š , but I still like it πŸ˜‰ .

      posted in Gallery
      J
      justry
    • RE: Vase

      Fixed it. I had spotted that option and guessed that it was the answer πŸ’š .

      vase.jpg

      Still, why is this happening? Is the problem with the material library itself or with kerkythea or what?

      posted in Gallery
      J
      justry
    • RE: Vase

      Yeah! It looks much better now! I also scaled down the vase to help.

      vase.jpg

      That's weird though... I thought that if it's like this by default then that's what it's supposed to look like. Is this due to some kind of miscalculation by the person who made the material or something?

      posted in Gallery
      J
      justry
    • RE: Vase

      Oh ok. I'll try that right now!

      Thanks!

      posted in Gallery
      J
      justry
    • RE: Vase

      Thanks again for your really encouraging comments β˜€ .

      @frederik said:

      depending on the material you've applied in SU and the scale of it

      But I didn't have any material applied in sketchup. As a matter of fact I didn't even make that floor in sketchup!! It's a kerkythea infinite plane. But I'm sure the texture's meant to be that way. It looked like that even in the preview. It's one of the material libraries in the KT repository. It was called "floors". I think it was by Darren Sintra.

      posted in Gallery
      J
      justry
    • RE: Vase

      Yeah that's gotta be it πŸ’š .

      posted in Gallery
      J
      justry
    • RE: Vase

      Thanks guys, this is so encouraging πŸ˜„ .

      I used kerkythea for texturing and rendering. The vase is actually 1.15 meters high (guess it's more of an urn then πŸ’š ). But I didn't modify the floor texture, it was a readymade one and I just applied it. I think that's how it was meant to be, cause when I previewed it in the kerkythea material editor, it was small on the preview model too.

      posted in Gallery
      J
      justry
    • Vase

      Hey everyone,

      This is a vase I made in sketchup, using the follow me tool and sketchyFFD, which is an awesome plugin by the way.

      I was reluctant to post this at the beginning, seeing all the awesome stuff posted here, but then I thought I'd just post it anyway.

      vase.jpg

      Hope anyone likes it πŸ˜„

      posted in Gallery
      J
      justry
    • RE: [REQ] Advanced drape tool

      Wow!! Thanks Fredo!! It's like you read my mind!! πŸ’š I love your plugins man! Waiting for that one, cause the sketchup drape tool is just giving me a headache.

      Gaieus, I understand what you mean, but what I want to drape is already line work, it's what I want to drape ontothat's not. I know I can use the drape tool, but that means I'll have to rotate the whole model to do it, and even still I don't know why that particular model keeps giving me a bug splat whenever I use the drape tool. And Didier's projection tools can only drape onto plane faces. So that left me with having to project then intersect, which is a long process and doesn't nearly give as good results as the drape tool.

      posted in Plugins
      J
      justry
    • RE: [REQ] Advanced drape tool

      Uh Didier, there's a little problem, it only works on a single face or plane, but I want to drape a circle on a mesh, consisting of many faces. To use the ordinary drape tool, I have to position the shape so that it's right under the lines I want to drape, and rotated accordingly. Even after doing all that anyway, the drape tool gives me the fastest bug splat I've ever seen. Sketchup just exits faster than if I hit "close", and doesn't even say that a bug splat has happened (this is just with the current file I'm working on, curiously). I had to do it with the push-pull and intersect way, but I thought that if a better drape tool was available, it would be a breeze.

      posted in Plugins
      J
      justry
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