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    Vase

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    • FrederikF Offline
      Frederik
      last edited by

      @justry said:

      But I didn't modify the floor texture, it was a readymade one and I just applied it. I think that's how it was meant to be...

      Yes and no... The material is ready for use, but depending on the material you've applied in SU and the scale of it, you might also need to re-scale the material in KT before you render your scene... πŸ˜‰

      Nice model BTW... πŸ˜„

      Cheers
      Kim Frederik

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      • J Offline
        justry
        last edited by

        Thanks again for your really encouraging comments β˜€ .

        @frederik said:

        depending on the material you've applied in SU and the scale of it

        But I didn't have any material applied in sketchup. As a matter of fact I didn't even make that floor in sketchup!! It's a kerkythea infinite plane. But I'm sure the texture's meant to be that way. It looked like that even in the preview. It's one of the material libraries in the KT repository. It was called "floors". I think it was by Darren Sintra.

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        • FrederikF Offline
          Frederik
          last edited by

          @justry said:

          But I'm sure the texture's meant to be that way. It looked like that even in the preview. It's one of the material libraries in the KT repository.

          I believe the floor material you've used is taken from the (Lis) Wooden Floors.... πŸ˜‰

          Please believe me when I say that you do need to re-scale the material... πŸ˜‰

          To make it easier for you before you start the render, in KT press the "V" on your keyboard to toggle from the standard "Wireframe" to "Solid"...
          In the Scene Tree View, right-click the material where you've applied the wooden floor and select "Edit material" in the sub-menu...
          You will see that it's a layered material...
          1.) Click the "#0" layer...
          2.) Now click the word "Diffuse"...
          3.) Click the bit-map in the "Texture Editor" box...
          4.) In the "Coordinates" you can change the X and Y scale...
          Try setting it to "0,100" (in order to scale it up)

          5.) Remember to repeat the above steps to the texture applied in the "Bump Mapping" channel... πŸ˜‰

          Tex-scale.jpg
          Hope this can help you further... πŸ˜‰

          P.S. I'm just trying to help you, but if you don't believe what I'm saying, by all means, please disregard my post... πŸ˜‰

          Cheers
          Kim Frederik

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          • J Offline
            justry
            last edited by

            Oh ok. I'll try that right now!

            Thanks!

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            • J Offline
              justry
              last edited by

              Yeah! It looks much better now! I also scaled down the vase to help.

              vase.jpg

              That's weird though... I thought that if it's like this by default then that's what it's supposed to look like. Is this due to some kind of miscalculation by the person who made the material or something?

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              • soloS Offline
                solo
                last edited by

                Looks much, much better ...however.... the bump on the parquet tiles is reversed.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • FrederikF Offline
                  Frederik
                  last edited by

                  I agree with Solo... The bump map seem to be reversed... 😐
                  But again it's pretty easy to fix... πŸ˜‰


                  Bump-rev.jpg

                  Cheers
                  Kim Frederik

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                  • J Offline
                    justry
                    last edited by

                    Fixed it. I had spotted that option and guessed that it was the answer πŸ’š .

                    vase.jpg

                    Still, why is this happening? Is the problem with the material library itself or with kerkythea or what?

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                    • FrederikF Offline
                      Frederik
                      last edited by

                      @justry said:

                      Still, why is this happening? Is the problem with the material library itself or with kerkythea or what?

                      It's the material... 😐
                      I assume that the person making this library wasn't taking care of this...

                      Cheers
                      Kim Frederik

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                      • J Offline
                        justry
                        last edited by

                        Hmm. Oh well...

                        Thanks a lot for your help. I'm liking kerkythea more and more, it's so easy to use.

                        Not that I tried anything else πŸ’š , but I still like it πŸ˜‰ .

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