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    Vase

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    • GaieusG Offline
      Gaieus
      last edited by

      Hi Justry,

      Here I am for instance who likes it! πŸ˜„

      One comment though: you seem to have placed the vase (great model BTW) on a floor texture. Now that's truely out of scale! This vase seems to be like 10 metres high! πŸ˜„

      Gai...

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      • soloS Offline
        solo
        last edited by

        I like it too, I kinda agree with Gaieus but think the floor shoud be scaled up πŸ˜„

        What render program did you use?

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • J Offline
          justry
          last edited by

          Thanks guys, this is so encouraging πŸ˜„ .

          I used kerkythea for texturing and rendering. The vase is actually 1.15 meters high (guess it's more of an urn then πŸ’š ). But I didn't modify the floor texture, it was a readymade one and I just applied it. I think that's how it was meant to be, cause when I previewed it in the kerkythea material editor, it was small on the preview model too.

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          • GaieusG Offline
            Gaieus
            last edited by

            OK, llet's say its a woven material (like rat(t)an or something) on the table πŸ˜„

            Gai...

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            • J Offline
              justry
              last edited by

              Yeah that's gotta be it πŸ’š .

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              • FrederikF Offline
                Frederik
                last edited by

                @justry said:

                But I didn't modify the floor texture, it was a readymade one and I just applied it. I think that's how it was meant to be...

                Yes and no... The material is ready for use, but depending on the material you've applied in SU and the scale of it, you might also need to re-scale the material in KT before you render your scene... πŸ˜‰

                Nice model BTW... πŸ˜„

                Cheers
                Kim Frederik

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                • J Offline
                  justry
                  last edited by

                  Thanks again for your really encouraging comments β˜€ .

                  @frederik said:

                  depending on the material you've applied in SU and the scale of it

                  But I didn't have any material applied in sketchup. As a matter of fact I didn't even make that floor in sketchup!! It's a kerkythea infinite plane. But I'm sure the texture's meant to be that way. It looked like that even in the preview. It's one of the material libraries in the KT repository. It was called "floors". I think it was by Darren Sintra.

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                  • FrederikF Offline
                    Frederik
                    last edited by

                    @justry said:

                    But I'm sure the texture's meant to be that way. It looked like that even in the preview. It's one of the material libraries in the KT repository.

                    I believe the floor material you've used is taken from the (Lis) Wooden Floors.... πŸ˜‰

                    Please believe me when I say that you do need to re-scale the material... πŸ˜‰

                    To make it easier for you before you start the render, in KT press the "V" on your keyboard to toggle from the standard "Wireframe" to "Solid"...
                    In the Scene Tree View, right-click the material where you've applied the wooden floor and select "Edit material" in the sub-menu...
                    You will see that it's a layered material...
                    1.) Click the "#0" layer...
                    2.) Now click the word "Diffuse"...
                    3.) Click the bit-map in the "Texture Editor" box...
                    4.) In the "Coordinates" you can change the X and Y scale...
                    Try setting it to "0,100" (in order to scale it up)

                    5.) Remember to repeat the above steps to the texture applied in the "Bump Mapping" channel... πŸ˜‰

                    Tex-scale.jpg
                    Hope this can help you further... πŸ˜‰

                    P.S. I'm just trying to help you, but if you don't believe what I'm saying, by all means, please disregard my post... πŸ˜‰

                    Cheers
                    Kim Frederik

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                    • J Offline
                      justry
                      last edited by

                      Oh ok. I'll try that right now!

                      Thanks!

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                      • J Offline
                        justry
                        last edited by

                        Yeah! It looks much better now! I also scaled down the vase to help.

                        vase.jpg

                        That's weird though... I thought that if it's like this by default then that's what it's supposed to look like. Is this due to some kind of miscalculation by the person who made the material or something?

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                        • soloS Offline
                          solo
                          last edited by

                          Looks much, much better ...however.... the bump on the parquet tiles is reversed.

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • FrederikF Offline
                            Frederik
                            last edited by

                            I agree with Solo... The bump map seem to be reversed... 😐
                            But again it's pretty easy to fix... πŸ˜‰


                            Bump-rev.jpg

                            Cheers
                            Kim Frederik

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                            • J Offline
                              justry
                              last edited by

                              Fixed it. I had spotted that option and guessed that it was the answer πŸ’š .

                              vase.jpg

                              Still, why is this happening? Is the problem with the material library itself or with kerkythea or what?

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                              • FrederikF Offline
                                Frederik
                                last edited by

                                @justry said:

                                Still, why is this happening? Is the problem with the material library itself or with kerkythea or what?

                                It's the material... 😐
                                I assume that the person making this library wasn't taking care of this...

                                Cheers
                                Kim Frederik

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                                • J Offline
                                  justry
                                  last edited by

                                  Hmm. Oh well...

                                  Thanks a lot for your help. I'm liking kerkythea more and more, it's so easy to use.

                                  Not that I tried anything else πŸ’š , but I still like it πŸ˜‰ .

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