sketchucation logo sketchucation
    • Login
    1. Home
    2. jonedvard
    3. Posts
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 10
    • Posts 25
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: Is it Possible to put a Texture to V-plane?

      soooo - i'm not getting this.

      i created an infinite plane - applied my texture to the infinite plane. hit render - nothing.

      andy - can you explain the 8"=.125 ?

      thanks


      temp01.jpg

      posted in V-Ray
      jonedvardJ
      jonedvard
    • RE: Dumdum

      sorry for the late response. actually - the wooden model walking is the only 3d element. the remainder is an hdri. the slight shadow beneath the model was post via photoshop.

      posted in Gallery
      jonedvardJ
      jonedvard
    • Dumdum

      just tooling with hdri's on a friday night πŸ˜†


      tokyo_dumdum_01-03-2013.jpg

      posted in Gallery
      jonedvardJ
      jonedvard
    • Think Tank!

      Not even remotely sure where this idea began!


      Image1_08-02-2013.jpg

      posted in Gallery
      jonedvardJ
      jonedvard
    • RE: 3d lo-poly modeling software reccomendation!

      Nvil, also known as VoidWorld looks interesting - anyone use this yet?

      posted in Corner Bar
      jonedvardJ
      jonedvard
    • RE: 3d lo-poly modeling software reccomendation!

      oh and hey - i'm sure there's going to be the obvious reply that sketchup 'is' that software. maybe in being more honest - low poly isn't entirely my goal - just a cost benefit i thought.

      affordable sculpting package then?

      posted in Corner Bar
      jonedvardJ
      jonedvard
    • 3d lo-poly modeling software reccomendation!

      i've been modeling some stage setups and have been using '3d people' as props. there have been some scenarios in which i wish i could slightly alter the rigging of the people props.

      then it occurred to me - is there a software program out there at reasonable cost where you could model, adjust as needed and export back to sketchup? lo-poly is okay with me - assuming it will probably be more affordable. πŸ˜„

      thanks in advance!

      jon

      posted in Corner Bar
      jonedvardJ
      jonedvard
    • RE: Scaling native .vismat material

      oh and regarding the spheres. my approach would be to increase the number of segments when creating your sphere - providing a smoother surface. an arc with about 48 segments is what i generally use for a fairly adequate smooth surface. hope that helps!

      posted in V-Ray
      jonedvardJ
      jonedvard
    • RE: Scaling native .vismat material

      alright. some minor clarification.

      panixia - i'm trying to understand 0,01 values. is that referring to (0 for both u/v repeat) and (0.1 for both u/v offset)?

      also, the example you provided is a decreased value. am i actually needing to decrease my values in order to create a larger texture/pattern?

      ATLAStudio - concerning perlin texnoise maps. should i adjust it to match the u/v repeat sizes? or does that not matter?

      sorry for my confusion! πŸ˜„


      EX_SKP_2013_0109_01.jpg


      EX_SKP_2013_0109_02.jpg


      EX_SKP_2013_0109_03.jpg

      posted in V-Ray
      jonedvardJ
      jonedvard
    • RE: Scaling native .vismat material

      wow! that's exactly the intended look that i was trying to sort.

      thanks to all!

      posted in V-Ray
      jonedvardJ
      jonedvard
    • RE: Scaling native .vismat material

      here:


      EX_SKP_2013_0108_03.jpg

      posted in V-Ray
      jonedvardJ
      jonedvard
    • Scaling native .vismat material

      i imported a native 'sea water' material and would like to increase the texture. i would like to exaggerate the current default map - where the 'ripples/bump' will appear larger in scale.

      cheers -

      jon


      EX_SKP_2013_0108_02.jpg


      EX_SKP_2013_0108_01.jpg

      posted in V-Ray render plugins extensions
      jonedvardJ
      jonedvard
    • RE: V-ray lighting 3d text?

      so interesting - with regards to the faces. i've developed a bad habit of painting both sides, which i think was the case with this particular model. that should stop - as in this example, which i'm uncertain and now riddled with a problem.. πŸ˜•

      and it didn't occur to me that the increased intensity was the issue. i just assumed there would be some basic illuminations from the get-go.

      i'll toggle the model later today will post the results.

      thanks!

      posted in V-Ray
      jonedvardJ
      jonedvard
    • RE: Grass texture displacement issues!

      thanks guys. i'll look into it.

      now i know what the subdivide tool functions as. πŸ˜„ all this new terminology by way of v-ray!

      i did acquire sketchuv recently - and really need to sort & figure out it's features.

      all the best!

      posted in V-Ray
      jonedvardJ
      jonedvard
    • RE: V-ray .mat vs .vismat?

      indeed! i guess this is a good opportunity to gain some experience in editing materials.

      and thank you for the link - would be great to see this site grow!

      posted in V-Ray
      jonedvardJ
      jonedvard
    • Grass texture displacement issues!

      so - worth mentioning that i am quite new to vray.

      learning the curve on textures w/ displacement.

      i'm trying to figure out why there is the inconsistency in the geometry of the grass as noted 'a' in the image below. i was hoping for a reasonable consistent/approximate height in the grass. it seems to really exaggerate.

      also, concerning 'b' & 'c' - is this area a uv mapping issue? maybe using roadkill will fix it? i'm uncertain as to why these areas are darkened.

      thanks.

      jon


      AirMax_EX_03.jpg


      AirMax_EX_04.jpg

      posted in V-Ray render plugins extensions
      jonedvardJ
      jonedvard
    • RE: V-ray lighting 3d text?

      sorry for the late response.

      okay - attached is the monochrome. the 2nd image is the orig design. the 3rd is my result via vray.

      my goal is to apply low light to the text - both groups (red & white). however, their illumination need only be subtle.

      jon


      AirMax_EX_01.jpg


      AirMax_EX_02.jpg

      posted in V-Ray
      jonedvardJ
      jonedvard
    • RE: V-ray .mat vs .vismat?

      so - as far as recreating the texture via vfsu. how does one go about doing that?

      can you edit the .mat file directly?

      posted in V-Ray
      jonedvardJ
      jonedvard
    • RE: V-ray .mat vs .vismat?

      argh! i was afraid of that. oh well..

      thanks.

      posted in V-Ray
      jonedvardJ
      jonedvard
    • V-ray .mat vs .vismat?

      i recently stumbled across http://www.vray-materials.de/ and discovered a slew of amazing materials.

      i gave it a shot and downloaded a grass texture. however, v-ray via SKP did not recognize. i took notice of the extensions. v-ray for SKP ext. is (.vismat) whereas the material downloaded from the site had the ext. (.mat)

      are these still usable? i would imagine so - i'm just missing an obvious queue, i think.

      jon

      posted in V-Ray render plugins extensions
      jonedvardJ
      jonedvard
    • 1 / 1