sketchucation logo sketchucation
    • Login
    1. Home
    2. hobbnob
    3. Posts
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🫛 Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download
    H
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 15
    • Posts 268
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: IF formulae

      nvm, I've found a way around it by using ontouch

      posted in SketchyPhysics
      H
      hobbnob
    • RE: IF formulae

      another thing: how do i do this: when a joint is at maximum capacity, setvar("one",1)????

      posted in SketchyPhysics
      H
      hobbnob
    • RE: IF formulae

      thanks chris! works perfectly, I'm making this for an fps with switchavble weapons, i needed this to turn the weapon off when holstered, thanks!!!!!

      posted in SketchyPhysics
      H
      hobbnob
    • IF formulae

      I'm stuck again, is it possible to do this: if var("1")and var("2") are on then set var ("3",0) ????if so then how?

      posted in SketchyPhysics
      H
      hobbnob
    • RE: Hover box

      gotta be a record surely

      posted in SketchyPhysics
      H
      hobbnob
    • RE: Hover box

      thanks for considering my challenge wacov, very good design too

      posted in SketchyPhysics
      H
      hobbnob
    • RE: Designate center of gravity?

      please cast your minds back to this: http://sketchup.google.com/3dwarehouse/details?mid=a507050360e487cd6227cba038bf7c95&prevstart=0 i think this is what you are talking about, it's a bike that doesn't use any gyros or anything, but relies on an extremely low centre of gravity

      posted in SketchyPhysics
      H
      hobbnob
    • Robotic car

      Hi everyone take a look at this: http://sketchup.google.com/3dwarehouse/details?mid=ea7a86f95c7dbc526227cba038bf7c95&prevstart=0 it's a car i made that can negotiate any racetrack without any modifications. It uses the ontouch tool to "sense" the courses boundaries and act accordingly. Also, what does the ontick function do?

      posted in SketchyPhysics
      H
      hobbnob
    • RE: Sketchyphysics challenge

      we know you're not entering, why are you even posting here???

      posted in SketchyPhysics
      H
      hobbnob
    • RE: Sketchyphysics challenge

      oops almost forgot this: another feature (thanks btm) is that the winner chooses the next challenge, similar to the 3d challenges, I thought it best to take btm's advice on this one because I'm sure that my ideas will become very boring very soon

      posted in SketchyPhysics
      H
      hobbnob
    • Sketchyphysics challenge

      Hello everyone I'm here to say that I've decided to restart an old campaign to replicate the 3d challenges in sketchyphysics. I urge anyone and everyone to come and have a go, regardless of skill, because with enough people i thin this could be brilliant. Here is a link to the site, the first contest will start very soon. http://sketchyphysics-challenge.blogspot.com/

      posted in SketchyPhysics
      H
      hobbnob
    • RE: Sketchyphysics sound sets (UPDATED)apr.5@10:42AM

      thanks m8, I've got it now, i have a few sounds here on my pc, but it's over 1 gbs worth, so i think that will stay local for now, i might upload a few later, mostly weapons

      posted in SketchyPhysics
      H
      hobbnob
    • RE: Sketchyphysics sound sets (UPDATED)apr.5@10:42AM

      also: wheree do we put them?????

      posted in SketchyPhysics
      H
      hobbnob
    • RE: Sketchyphysics sound sets (UPDATED)apr.5@10:42AM

      thanks m8, but i kind of disagree with uploading this, i think there should be much more sounds, so that only one needs to be downloaded

      posted in SketchyPhysics
      H
      hobbnob
    • RE: FPS Rig

      I also made one i while back it is an attachment to this post and it has the same controls i think, apart from fire which is only the trigger


      a small fps rig with a gpmg

      posted in SketchyPhysics
      H
      hobbnob
    • RE: Toggle script (working)

      OMG wacov!!!! that's awesome! how do you know so much about scripts?

      posted in SketchyPhysics
      H
      hobbnob
    • RE: If SP3X won't work with SPIV, why should I use it?

      ask yourself this, when have you ever opened an sp2 file when you have sp3? i know i haven't, because sp3 models are always better than sp2.

      posted in SketchyPhysics
      H
      hobbnob
    • RE: SP3 feature Emitters.

      hello everybody I'm just here to announce that it is possible to emit complex objects: http://sketchup.google.com/3dwarehouse/details?mid=88137d070316af4a23e2dcf3d546456&prevstart=0 this model, made by me, is a car factory, and i think everyone shoulld take a look.

      posted in SketchyPhysics
      H
      hobbnob
    • RE: SP3x. The Plan.

      i have quite a pressing question: will sp3 final and sp3x be able to coexist? because if not then there will be a few issues

      posted in SketchyPhysics
      H
      hobbnob
    • RE: SP3x. The Plan.

      things are going to be proper advanced with things like that, just imagine: tracking turrets, missiles etc, automatic dogfighting aircraft that jink if hit, imagine the possibilities!!

      posted in SketchyPhysics
      H
      hobbnob
    • 1 / 1