@gordy_z said:
I'll also check back here for a couple weeks to see if anyone says "Don't waste your time, your wall phototextures won't render well because of x,y, and z - fall back to option "2," "3," or either "2" or "3."
yeah, i think i'm confusing the matter by not talking about what you're really asking (and hey, maybe i'm i bit unclear on what that is exactly π )
but your textures look fine.. good in fact.. and they look good when rendered as well.. (i.e.- with a render engine, not only will you achieve better lighting throughout, you could give the walls and what not a little bump or displacement which will mimic the look of depth.. the bricks will pop out, the mortar lines recessed.. etc.. plus add gloss/sheen to areas if needed.. less reflective for other areas (glass = shiny & bricks don't).. and on and on.. you have a lot more options like that for textures in a rendering app..(meaning textures that are imported photos -and- textures that are created in sketchup itself).. within sketchup, you don't have any of that type of control..