hi,
i am trying to import big models from sketchup to unreal.
currently i use a live link plug-in which allows to export sketchup as datasmith file, or even to connect live with unreal. problem is that many times the textures do not appear correctly in unreal. or they are missing, or black. also importing the same file, sometimes textures are fine and other times not.
then i was reading that better that to try to import sketchup directly into unreal via datasmith, it is better to export like fbx. sketchup has fbx ascii, but the type that is not compatible with unreal. then i tried to export other formats (obj, dae) from sketchup into unreal, but neither work correctly.
then i exported obj from sketchup and i imported in blender. it looks great, with all detail and textures. but then i export from blender to unreal as fbx, and texture does not appear in unreal. also i tried other formats, like usd, but results were even worst.
probably next step would be to try to make a export fbx from blender which works well with unreal, but before trying it (and probably again to find a new problem), there is someone here who is importing sucessfully big architectural model from sketchup to unreal? if so, what do you think about this process (sketchup (obj) > blender (fbx) > unreal), it is fine or there is a better way?
regards,
g