@panixia wow, looks amazing, thanks for sharing
Posts
-
RE: sketchup to unreal workflow
-
RE: sketchup to unreal workflow
@panixia ah, looks great, in my job 60 mb is quite big
. my models are industrial installations with conveyor systems, it is more very high quantity of elements (km of conveyors) but each one very simple. almost no textures. they feel big, because they represent big spaces and installations, but in reality yes, perhaps not big for sketchup. one question, have you tried put in your animations people doing things, or moving objects, or it is just fly-though of static environment?
-
RE: sketchup to unreal workflow
@panixia yes, datasmith seems working better now, not sure why before i got some problems with the textures yesterday. i will use datasmith. also i want to keep information of the layers in sketchup and if i use another format, they will be lost.
today i was working with a big sketchup model (60MB) and only way to put it into unreal was with datasmith. the FBX ascii generated by sketchup was 2GB (!) and after converting to binary 500MB. and neither of them could be opened in blender or unreal.
about DAE simply did not export from sketchup.
about OBJ, 1 GB and perfect import in blender, but when importing in unreal did not finish. perhaps i could work with the OBJ file, refine it in blender and export to a FBX importable by unreal, but again, because losing the information of the layers, not so helpful.thanks for the offering
perhaps in the future i got a problem and you could check the skp.
-
sketchup to unreal workflow
hi,
i am trying to import big models from sketchup to unreal.
currently i use a live link plug-in which allows to export sketchup as datasmith file, or even to connect live with unreal. problem is that many times the textures do not appear correctly in unreal. or they are missing, or black. also importing the same file, sometimes textures are fine and other times not.
then i was reading that better that to try to import sketchup directly into unreal via datasmith, it is better to export like fbx. sketchup has fbx ascii, but the type that is not compatible with unreal. then i tried to export other formats (obj, dae) from sketchup into unreal, but neither work correctly.
then i exported obj from sketchup and i imported in blender. it looks great, with all detail and textures. but then i export from blender to unreal as fbx, and texture does not appear in unreal. also i tried other formats, like usd, but results were even worst.
probably next step would be to try to make a export fbx from blender which works well with unreal, but before trying it (and probably again to find a new problem), there is someone here who is importing sucessfully big architectural model from sketchup to unreal? if so, what do you think about this process (sketchup (obj) > blender (fbx) > unreal), it is fine or there is a better way?
regards,
g -
RE: How to make a toolbar with a dropdown menu
hi guys, situation is the same with sketchup 2014?
i want to make a toolbar with organises approx. 50 tools (each tool is simply the link to a dynamic component). A drop-down menu in the toolbar would be I think best solution. Just like the one what appear in "Getting Started" toolbar.
I dont want to make the equivalent in webdialogs, it is possible but i think it would be a mess.
please, any ideas?