@olishea said:
Yes, we totally need to rethink 3D. Currently you have to be of a very technical mind to approach complex model making. Sometimes even apparently simple models can become highly stressful to the point where it feels I need a phd in physics and maths. Now I know anything is possible in 3D, but at what cost?
This is where I believe current 3D apps are failing. 99% of people don't care about polygons, meshes, voxels, triangulation, quads etc. They just want to open an app and start modelling. Some of the jargon associated with 3D modelling makes it feel kinda old-school in the fact nothing has really changed.
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I agreed. Architect don't think in term of polygons. They need tools that help them design better. Design first, drafting and modeling as needed to perfect their visions.
So I think procedural, generative and grammar based modeling would help a lot professionals to focus on designs and overview level better :
PushPull++
Generative designs:
Computer-Generated Residential Building Layouts
Interactive Furniture Layout Using Interior Design Guidelines
Carl Bass: "The Future of How Things are Made" - Solid 2014 @ 22.00
A Probabilistic Model for Component-Based Shape Synthesis
Procedural and grammar based designs:
Voxel Farm - Procedural Architecture Elements
An Algebraic Model for Parameterized Shape Editing
Also, next-gen modeling interfaces could be something like these:
MakeVR: 3D Modeling and Printing for Everyone
Control VR
Of course, SketchUp need true curves and improved performances/proxy in core