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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    • RE: Real time render with real time camera matching!!

      I was looking at their gallery and the outcome of the renders look very cool... So it is a 3D software plugin only for Rhino and 3ds Max? no word about SU? 😢 Though it really seems compromising as a rendering software

      @javixp said:

      and the best: I am a student!

      hahaha same here!! 😍

      posted in Extensions & Applications Discussions
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    • RE: Question about the emissive option in Vray

      thanks, problem solved 👍

      posted in Extensions & Applications Discussions
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    • Question about the emissive option in Vray

      How do I get rid of the shadowy spots that appear on the walls of the image? I have tried to lessen the intensity of the emissive layer, right now it is at 50. Are the spots showing because of the intensity, should I lower it to 10 or less? I also have an omni light illuminating right in the middle of the four objects as a secondary source of light... any ideas on how should I go with the emissive option?? This pic is just me playing with vray... still trying to learn the software


      emissive.jpg

      posted in Extensions & Applications Discussions extensions
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    • RE: Car renders,WIPs&videos

      Great work buddy!!! your modelling in SU is fantastic! 👍 I´m just wondering where do you get your blueprints from? Hey also those renders are phenomenal, I was looking at the post from the first page up to now and you seem to have learned more vray as the last renders from the post are awesome!!!!!! (not that the first tries are bad, because the cars are really nice!) I just have a question regarding the use of backgrounds in your final renders, are they HDRI? do you use that picture into the Environment option? or how do you do it?

      just looking at those cars makes me feel they´re F·ing real !!!! 🎉
      nice work

      posted in WIP
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    • RE: Vray Sun not working

      I´m trying to render a model I did and also have tried with some cubes and the shadow works fine with some tweaks

      This is what I have seen so far: When I apply the GI options 1. Sky and 2. Background, both of them are set to sky by default. If you look at the top of the option for ¨Sky¨ the överride sun´s parameter is checked for both GI options, what I have done is to turn off the one from the 2. Background and now seems to work ... however I´ve tried with different files and it does not seem to work constantly. On top of it I have been trying to copy the whole model to a new file (As I think I may have corrupted the file and I don´t know how to fix it, doesnt work even if I change the options) which will let me work with the shadow , but the old file is too big so I think I´ll have to re-do everything including the addition of materials 👊

      Thanks ThomThom for your help, it is greatly appreciated! 👍

      posted in V-Ray
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    • RE: Vray Sun not working

      The GI (skylight option) is updated, I´ve also tried to mess a bit with the indirect illumination having my first engine always in irradiance map, while the second engine I´ve been trying to render using each one of them, but nothing yet...

      posted in V-Ray
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    • RE: Vray Sun not working

      the GI is set to sky and the time I have is about 7 a.m ...I have tried to change the time to something other than noon but nothing really happens... weird ❓

      posted in V-Ray
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    • Vray Sun not working

      Hey all, I have been having this problem where the render will not make the shadow from the sun that is projected into the object. I have changed my options, my GI, and I have done everything I could but nothing changes the render. what could be the problem?
      I´m currently using the demo 01,05.30, the latest edition

      thanks in advance

      posted in V-Ray render plugins extensions
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