@alan fraser said:
Hi Donna,
Assuming that you mean different materials..
Well, well, well, Alan. You may just have given me the reason to blow the however many hundred bucks for the Pro version!
Many, many thanks, this is welcome information.
Donna
@elderla said:
Is there a setting to control the node spacing when using the freehand tool?
Thanks
Donna
You could as well try the FreeHand tool of ToolsOnSurface, which includes the setting of the node spacing in pixel (or allow a point on click mode without inference).
See video at http://www.youtube.com/watch?v=mdqsYAbUfTE
Fredo
Alan's suggestion looks like its a good one for overhead views. I'll have to put that one in my tool box. One technique I've used for modeling large areas of forested terrain is to use an aerial photo and project that texture on the contour map, then come back in with a series of tree line objects that i build. basically a photo of a forest edge without bothering with casting shadows. I set these up in a loose lattice in middle areas, similar to where Alan is using his aerial rug and use individual trees around the edges. This can be a very good technique for showing specific views, especially lower angle perspectives. Sorry I don't have any examples to share, but I got the idea based on someones tutorial for making realistic grass that was posted here years ago.