Hi!
When you create a selection set, then delete entities included in the set, then undo that deletion, the memory of selection is cleared, even though the geometry "came back" to your model.
But it's a very nice extension, anyways. Thanks a lot
Posts
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RE: [Plugin] Selection Manager
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RE: [Plugin][$] FredoScale - v3.6a - 01 Apr 24
Hi!
I have an idea for next upgrade.
As you can see in the picture, if I apply Box Tapering on a bunch of loose edges (not grouped), the content is copied and only then transformed. What if we could use it as a "sculpting" tool? I mean such behaviour that geometry is not copied, just transformed with its connected edges staying connected, so it would be "content aware". In the illustrated case changes would apply to the mesh.
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RE: Jitter and Merge plugins
Also it would be nice to have possibility of choosing only one specified axis in Jitter.
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RE: [Extension][$] iSelect
It happened with this model but now it works fine. I can't even replicate that bug by myself, so let's say it's ok for now, sorry. You can take a look if you want.
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RE: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
There's another problem now. I have a model which always crashes when I try to use Thru Paint. I click at the icon in Fredo Tools toolbar and boom! Bugsplat. Any other model won't do it (even more complex), only this particular one. The model had to be fixed once by SketchUp but now it doesn't call for fixing.
It hasn't been like this at the beginning. Thru Paint was working fine, then I did something, don't know what, and it started triggering bugsplats. Perhaps it was that automatic fix?
The material I'm trying to use is a texture that comes from In Model library, so it was already used in my model.
What's more, if I copy any group or compo from this model and paste it to a new model, the same thing happens. I'm very sad about that
Could somebody take a look if it also happens with their computer?
/Win 7 64bit, SU 17
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RE: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
Right, that's simple. I didn't think about it at the beginning, thank you.
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RE: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
Hi!
Is it possible to perform a single-face texture transformation (move, rotate, scale) after the texture was distributed onto a group of faces?
I applied a texture to a whole group, containing several faces. Then I changed Selection mode from "All faces" to "Face by Face" cuz I want to rotate texture on one particular face only. But this way it seems to impossible as I have already used "All faces" mode.
In this case the native tool "Texture > Position" is not preset in drop-down menu. Otherwise I would use it.
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RE: [Extension][$] iSelect
Hey,
coming with bad news.
There's clearly something wrong with your plugin. In the screenshot you can see a selection that I made. When I hit iSelect, it clears totally entire selectionResults are random cuz if I turn camera about 15 degress to the side, it starts working properly. But, you know that someetimes you need a certain, very precise position of camera, to select something quickly.
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RE: [Plugin][$] RoundCorner - v3.4a - 31 Mar 24
Thanks for the fix!
I was also wondering if Round Corner could work woth groups and compos (not only loose geometry), so that we don't have to open a group to chamfer its edges. It would make work much faster with e.g. multiple boxes at once.
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RE: [Plugin][$] FredoScale - v3.6a - 01 Apr 24
Hi!
I am using Box Tapering. Is it possible to orientate the deformation box to bounding box instead of "best-fitting"?
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RE: [Plugin] Recall last tool v1.2
Hi!
This plugin works well with native SU tools but causes serious problems when combined with plugins. For example: when I perform RotaScale (ThomThom), 3D Rotate (Eneroth) or Free rotate (TIG) and then try to Recall it, it leads to bugsplat.
When I use Extrude Lines [D. Bur], then Recall Last Tool it just "omits" it and brings a native tool I used proviously.
I'd really like to test it with more plugins and see what happens but it takes too long, with one bugsplat after another...
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RE: [Plugin][$] RoundCorner - v3.4a - 31 Mar 24
Hi!
I cannot get to a certain softening result exampled in the manual. Both Borders and Corners are sharp edges there, only Inner Edges are soft and smooth. In my case, Corners are also soft and smooth even though I didn't check them as soft and smooth.
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RE: [Plugin][$] FredoScale - v3.6a - 01 Apr 24
Hi!
I think "Twisting" could be added to the manual. It takes a while to find out that TAB brings slicing settings
Or there could be a hint in the left-bottom corner of UI "press TAB to set slicing params"
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RE: [Plugin] RotaScale
Hi!
It would be very useful to have ESC button to undo reference point selection. For example: I picked first refpoint but I want to change it without leaving the tool, then I press ESC and I can pick it again. The same with second and third refpoint.
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RE: [Extension][$] iSelect
It works much better now than the former free version but still not perfect. It has problems with triangulated faces - some of these in the screenshot are visible and were deselected.
I made this mesh with scratch grid and smoove tool.
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RE: [Extension][$] iSelect
Am I having hallucinations or the minimum fee grows higher and higher every day? I was happy to see this plugin in the very beginning at the price of 3$ but is went up to 10$ O.o
And I was asking about regular money transfer cuz I don't like to pass my card number anywhere. Transfer is a transfer, I'm more ensured about safety of my money.
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RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)
In other words: my problem is not that I cannot create a surface - I can manage it. I cannot modify parameters of generation: sampling, interpolation etc. Here I put the screen again, it shows yellow processing bar. At this stage I cannot call back that grey settings toolbar. Even if the mesh is created. I said about "difficult" contour sets because they stop the toolbar from showing, even though the surface is still being generated.
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RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25
Tried both with the same result.
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RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25
Perhaps it's my misunderstanding but it still goes along global, no local
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