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    Recent Best Controversial
    • RE: Private Office

      Personally I wouldn't ever change the GI from 1.0 in order to maintain physical correctness and control the exposure through the physical camera and colour mapping settings.

      Give Reinhard with a burn value of 0.6-0.8 a try and see if that solves your problems.

      posted in Gallery
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      DzineTech
    • RE: Chilean Embassy Addition (the interiors)

      Again, very nice though I find some of the materials a little bit too glossy for my taste (most noticably the floor)though this is quite common in podium renders I find.

      posted in Gallery
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      DzineTech
    • RE: Viking settlement

      Quite basic compared to your usual content Andy but still nice.

      Reminds me a bit of Edoras from LOTR film trilogy

      http://www.freewebs.com/lordoftherings5/edoras.jpg

      posted in Gallery
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      DzineTech
    • RE: Church fryrender test

      Yeah I can imagine that sort of thing would impress a client. I wonder how long it would take for one of these renders to take before going into Swap. However, other people are reporting that its not quite as simple as the movie files suggest. A case of too good to be true?

      source: http://www.cgarchitect.com/vb/33728-fryrender-swap.html

      posted in Gallery
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      DzineTech
    • RE: Church fryrender test

      I've had a look at Swap and it does look good. Certainly would be a time saver when an architect wants to see material varations on a scheme which of course is rare event indeed...

      posted in Gallery
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      DzineTech
    • RE: Chilean Embassy Addition (WIP) - updated Dec19

      Very nice Edson. You certainly progressed a lot since your first stpes into PR renders.
      I'm not a fan of the other vegetation but your tree works really very well and doesnt look out of place at all

      posted in Gallery
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      DzineTech
    • RE: Church fryrender test

      Very atmospheric Scott.

      what was it that made you want to learn Fry in addition to VfSU?

      posted in Gallery
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      DzineTech
    • RE: Office furniture

      Nicely done Scott

      posted in Gallery
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      DzineTech
    • RE: My working methods - WIP with pics.

      Amazing work as always Andy πŸ‘

      posted in Gallery
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      DzineTech
    • RE: Hi there just a kitchen to study

      Nice renders though I have a problem with the vertical arrangement of the kitchen base units. The top of the worktop should match the op of the hob which here in UK is 900mm high approx. The base of the kitchen units should have a recessed kickplate so that as the name suggests, you dont kick the doors (about 150mm high approx).

      posted in Gallery
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      DzineTech
    • RE: Skyscraper001

      Nice model πŸ‘ , but ditto about lens flare πŸ‘Ž

      posted in Gallery
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      DzineTech
    • RE: The cottage

      To me, all the building textures excluding the exposed stone texture are poor. The render/plaster texture to the front elevation is overscaled and should in my opinion have areas of the rough stone texture returning round the corner to make it look more authentic. the clean edge of the geometry just doesnt do the image any favours so the textures should be adjusted to help achieve the aged look that you are trying to achieve.

      What exactly is the roof material?

      posted in Gallery
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      DzineTech
    • RE: DVD Player

      @crazy eyes said:

      I wrote a whole lot about what I did, but lost it.

      I've got to go to work so I'll leave the pic and you can work out where I've improved it.

      Thanks for the advice. (though the 20000 multiplier just made everything over exposed)

      I'll see what I can do with some new suggestions in a few days.

      Thanks

      Crazy Eyes

      All you need to do is adjust the multiplier to suit the values you have chosen for the physical camera.

      posted in Extensions & Applications Discussions
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      DzineTech
    • RE: DVD Player

      Ok let me see...
      I'm not sure what you're point is regarding the blue material - try and clarify the issue.
      The emmisive material issue should be sorted by increasing the multiplier or adjusting the gamma of the material (see HDRI advice below as same theory applies here).
      Not sure about the transparency issue using SU textures but i suggest you take the image you have for the speakers, invert it in photoshop (or whatever you can access) and save it, create a linked SU material in vray and apply the inverted texture as a bitmap in the transparency section ( you may need to tick invert depending on what parts of the speaker tecture are black and what are white). Remember to tick background when you render for the clip map to work.
      I'm not seeing much shading from the HDRI - Have you upped the multiplier? Start with 20000, and increase upwards in increments of 5000 till it looks as you wish.
      For soft shadows you could just use the Skylight and increase the sun size to 5 etc...

      posted in Extensions & Applications Discussions
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      DzineTech
    • RE: Church remodel...

      Like Solo, I aint a KT user but colour bleeding is also an issue with Vray. The workaround is to precalculate the lighting solution with the floor being a white material and you simply switch textures back when it comes to final render and you load the precalculated solution. Not sure if you can do this with KT though πŸ˜•

      posted in Gallery
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      DzineTech
    • RE: White Room interior render

      Nice render although its a bit noisy for my taste. There's something that doesnt seem correct with the lighting setup. It's almost as if its coming from behind the viewpoint instead of the window. Also, what is with the odd reflections on the floor? It almost looks like they've been smudged in photoshop and dont look as they should.

      posted in Gallery
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      DzineTech
    • RE: Office building

      There is no problem Stefan, its behaving exactly as it should. A processor with Hyper-Threading enabled is treated by the operating system as two processors instead of one (even though its not actually a dual core chip!)

      ScottPara: I'd check out your task manager (or however you manage the multiple cores and see if the process has been limited to 2 instead of 4 for some reason.

      posted in Gallery
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      DzineTech
    • RE: Office building

      I actually think it does as I have rendered on a vanilla Pentium 4 and a hyperthreading pentium 4 (pseudo-dual core) and there was only 1 render bucket shown in the VFB on the former PC and 2 in the latter. I have also seen on quad core machines 4 buckets so I can only assume it does make use of all cores.

      posted in Gallery
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      DzineTech
    • RE: As of today, I am one...

      Agnostic x2!

      Excellent post btw Stinkie.

      posted in Corner Bar
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      DzineTech
    • RE: GTA 4 ... who's gettin' it?

      I'll wait for a bit as I'm having way too much fun with COD 4 just now.

      posted in Corner Bar
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      DzineTech
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