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    Recent Best Controversial
    • RE: LIving Room with Thea

      Hi Fred,

      the big problem I have with these images is that you have a very sunny day outside the window yet you have set the exposure as if it was a for an internal night shot with lights on in the room. I think that if you were to turn off the artifical lighting, set your exposure to expose the scene internally but only using your daylight, the scene would look much more photoreal.

      Just my £0.02

      posted in Gallery
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      DzineTech
    • RE: Revamped watercolor tech...

      Hi Tom,
      I concur completely with Chris regarding the greens in 5 & 6 though I find the brighter tones in 1-3 perfectly acceptable. In my opinion Tom, these are probably the best digital watercolours that you have posted over the years whereas in the past I felt the previous submissions were far too saturated using tones similar in strength to the green in 5 & 6.

      Obviously its completely your choice as the artist whether you choose to follow any advice from us but I for one like what this modified approach is doing for your work.

      posted in Gallery
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      DzineTech
    • RE: Car renders,WIPs&videos

      Looks like a Volkswagen Corrado

      posted in WIP
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      DzineTech
    • RE: Website help

      As for CMS, take a look at Joomla. Its the CMS that the Thea website uses. Its easy to install and can be configured to your requirements via graphical templates, a multitude of plugins and a solid backend administration panel that allows you to edit your site from any PC.

      posted in Corner Bar
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      DzineTech
    • RE: Recent Works Gallery :::::

      Ah I see what you mean. I stand corrected!

      I know what you mean re Max and Vray. It's a far superior combination especially guess shift plus the additional Vray features missing in VFSU like Vrayoverridemtl. The shell structure must've been a pain to get right but you've done a cracking job as it all looks excellent.

      posted in Gallery
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      DzineTech
    • RE: Recent Works Gallery :::::

      Awesome work as always, Free Agent. I'd go as far as to say that this is probably the best topic I've seen in this gallery to date. I'm quite surprised at how much PS work you end up putting into your work.

      The only crit I have is that the on first shot of under the organic canopy, the shadow's look like they have gone wrong and the darker paving material looks oddly jointed: I'm guessing but it look as though this happened when you were editing slabs in PS. and the shadow's moved? Might have been easier to render out the shadows as a separate channel and just overlay at the end.

      Top work though.

      PS Are you not using VfSU any longer?

      posted in Gallery
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      DzineTech
    • RE: DWanimations First small VRay 1.48 project...

      Nice images Dirk, though I have found some area's that I suggest you could improve.

      1. Stair stringer timber material mapping is wrong and should run parallel with the pitch of stair.
      2. The top surface of the timber unit in the top image (bottom left) looks odd and should be rotated 90 degree's
      3. Your timber beams show a fixing (bolt & square plate) which you have shown timber. Shouldn't these be a metal?
      4. Your ceiling is showing a fair bit of splotches, you need to up your Irradiance map HSph's and samples to clear it.
      posted in Gallery
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      DzineTech
    • RE: Some Council Houses!

      Minor observation: the streetlight should be at the rear of the pavement next to the 50mm pin kerb

      posted in Gallery
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      DzineTech
    • RE: Building a Retro Gaming PC

      I'm thinking about building a rig with Win 98 so I can play syndicate wars on it.

      posted in Corner Bar
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      DzineTech
    • RE: Learning VRay

      I'm surprised to find you are using IR+LC as these images are very noisy and look more like DMC images. I suggest you change your DMC sampler settings to either Adaptive Subdivision 0,2 or Adaptive DMC 2,6. This should help smooth out the jaggies and also I suggest you lower the DMC sampler noise threshold to 0.001
      If you are getting blotches on the interior shot once the noise has cleared then increase the Hsph subdiv's on the irradiance map

      HTH

      posted in Gallery
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      DzineTech
    • RE: [SPLIT TOPIC] Vray and exteriors question

      Sounds like you know very little about vray and what it is capable of. I suggest you do a search for examples of what it can achieve and you will see it is quite adept at exterior shots.

      posted in Gallery
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      DzineTech
    • RE: New Architectural Illustration

      Its not bad however its too saturated for my taste. I recommend considering the following:

      • Sort the reflection. It looks fake and done in post pro and should be darker and less reflective with perhaps a slight bump to it if you are wanting to suggest atmospheric pressure on the panes.
      • The terracotta material could do with a bit of detail. Perhaps its just due to the image size but some detail or colour variation would help.
      • Finally it would really help if you could dirty up the textures a little as they are all too clean and it ends up looking to CG (which it obviously is). I'm not sure if you can but running and ambient occlusion pass would add detail and help give the building a more realistic look to it
      posted in Gallery
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      DzineTech
    • RE: Bush Lodge - Vray - updated

      I was assuming it was a front and rear shot of the same building. If its 2 different ones then that explains why I was seeing something different as they are so similar in style.

      posted in Gallery
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      DzineTech
    • RE: Bush Lodge - Vray - updated

      @thomthom said:

      @dzinetech said:

      I may be wrong but there seems to be some geometry differences between the 2 raw images; in the bottom there is a white cylinder at the rear end of the ridge and a concrete chimney at the front end, yet they dont appear in the top image, or have I misread the building?

      The final images have been updated once since the original post.

      @unknownuser said:

      yes i generally use the same settings, and the raw and finals are back to front, the top final image is the bottom raw image, sorry about that initially i had liked the back view more so i arranged them like i did with the raw images, but then after updating the front view i placed it on top and didnt do so with the raw renders... still the same renders none the less 😄

      I think you both misunderstand me...
      I'm refering to what I see on the roof in one image and not in the other whether it be RAW renders or the photoshopped images on the front page.

      posted in Gallery
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      DzineTech
    • RE: Bush Lodge - Vray - updated

      Very nice as always Free Agent. Are you using the same camera & colour mapping settings in all your renders as their seems to be a consistent style to your raw renders? If you dont mind me asking what do you generally use?

      I may be wrong but there seems to be some geometry differences between the 2 raw images; in the bottom there is a white cylinder at the rear end of the ridge and a concrete chimney at the front end, yet they dont appear in the top image, or have I misread the building?

      posted in Gallery
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      DzineTech
    • RE: Bachlor pad (SU+VRAY)

      Just visit both sites and its quite obvious to see what he stole from Solo's site

      posted in Gallery
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      DzineTech
    • RE: I need help purchasing sketchup pro - as in a miracle

      Chris, its unfortunate that you have 'had' to verify your identity to those of us (myself included especially) who were cynical upon reading your request. I apologise for any offence caused though my comments were based from previous experiences from this cynical world that we live in where there are many who underservingly try to gain what they can from life (out of greed) and completely overwhelm the tiny few (like yourself) who should catch a break given that they're live's are tough enough. I would happily see get a license for free and applaud the kind offers made by those above. If you do come back and read this topic again please take a few seconds to consider that it is my opinion ( and hopfeully others) that over the last 10-11 years I've used the internet I can easily say this forum contains some of the nicest people I had communicated online with and I'm sure that we'd all be glad to see your models posted in the gallery section.

      Best of luck and happy modelling.

      posted in Corner Bar
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      DzineTech
    • RE: I need help purchasing sketchup pro - as in a miracle

      Ummm forgive me if I totally missed something (but a find text check suggests I haven't)
      Why does this guy use the surname Kelly in his 1st post and yet his name beneath where his avatar would be says Christopher Ryan ( which he abbreviates at the end of his 2nd post!)

      Smells like a scam to me

      posted in Corner Bar
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      DzineTech
    • RE: How can I make the glass look better in this vray render?

      First thing is you will obviously need something for it to reflect.
      Secondly if you've only made the glass from a single sheet then you wont need to bother about the refraction layer as that only works with geometry that has depth. In your glass reflection layer set the type to Fresnel and ensure both IOR's have the same value. Increasing this value increases reflection so adjust to suit desired strength. The black and white swatches adjust strength of reflections for elements facing and parallel to the camera so you can tweak these to get different results.

      posted in Gallery
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      DzineTech
    • RE: Something simple ...

      @unknownuser said:

      ... cause simple is good. Vray version, the Maxwell one's still rendering. Oh ... any of you Vray gods - that's you Jackson, Nomer & Scott- got any intel on antialiasing? In short: whats a sure-shot way of getting rid of 'jaggies'?

      Try the universal settings.

      http://www.spot3d.com/vray/help/150R1/tutorials_unisettings.htm

      posted in Gallery
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      DzineTech
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