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    • RE: Importing textures from SketchUp to UDK

      Well I can always assign the bitmaps in 3DS Max and then they are ported over to UDK. This video demonstrates that:
      http://www.autobodyshoptoronto.com/importing-a-complex-static-mesh-udk-tutorials-by-javahawk/

      Thank you so much for this though! It has made things so much easier for me. What is LW though?

      posted in Extensions & Applications Discussions
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      Dvoyles
    • Importing textures from SketchUp to UDK

      Hello all,

      I've run into a bit of a bind which I can't find the solution to. I've downloaded models into SketchUp 7 to import it into UDK (Unreal Dev Kit) as a static mesh. This isn't the issue, as I can easily do that by exporting it as an .ase (ascii) file.

      Where I do run into a problem, is grabbing the textures and applying them in UDK. I understand how UVW unwraps work, and can make templates. I can unwrap them, but I don't want to have to paint them all by hand. When I import the model into UDK the model appears, however it has no mesh on it. How do I get that mesh from SketchUp into UDK now? Is there supposed to be a .png, .jpg, or .bmp file with the model?

      Thank you in advance.

      posted in Extensions & Applications Discussions extensions
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      Dvoyles
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