sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    FredoBend | Powerful new bending tool for SketchUp Download

    Importing textures from SketchUp to UDK

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    extensions
    3 Posts 2 Posters 1.9k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • D Offline
      Dvoyles
      last edited by

      Hello all,

      I've run into a bit of a bind which I can't find the solution to. I've downloaded models into SketchUp 7 to import it into UDK (Unreal Dev Kit) as a static mesh. This isn't the issue, as I can easily do that by exporting it as an .ase (ascii) file.

      Where I do run into a problem, is grabbing the textures and applying them in UDK. I understand how UVW unwraps work, and can make templates. I can unwrap them, but I don't want to have to paint them all by hand. When I import the model into UDK the model appears, however it has no mesh on it. How do I get that mesh from SketchUp into UDK now? Is there supposed to be a .png, .jpg, or .bmp file with the model?

      Thank you in advance.

      1 Reply Last reply Reply Quote 0
      • B Offline
        bjornkn
        last edited by

        If you export as 3ds you will get the bitmaps extracted too. If they'll fit the UV maps in Unreal is another questions though... However, they do fit very well when importing the 3ds files into LW πŸ˜„

        1 Reply Last reply Reply Quote 0
        • D Offline
          Dvoyles
          last edited by

          Well I can always assign the bitmaps in 3DS Max and then they are ported over to UDK. This video demonstrates that:
          http://www.autobodyshoptoronto.com/importing-a-complex-static-mesh-udk-tutorials-by-javahawk/

          Thank you so much for this though! It has made things so much easier for me. What is LW though?

          1 Reply Last reply Reply Quote 0

          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

          With your input, this post could be even better πŸ’—

          Register Login
          • 1 / 1
          • First post
            Last post
          Buy SketchPlus
          Buy SUbD
          Buy WrapR
          Buy eBook
          Buy Modelur
          Buy Vertex Tools
          Buy SketchCuisine
          Buy FormFonts

          Advertisement