EarthMover, thanks for your great tips.
I thought the basic theory on Gammas might be simple, or probably it might be just a couple of tone mapping issues.
But after browsing thru' a couple of tuts, it become something interesting and important to learn.
I just would like to know things that work with SU.
Keep me inform!
Posts
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RE: Home Interior Rendering
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RE: NPR
@anstvam said:
Thanks D. I'll be working on your suggestions. I was wondering how much readable such a rendering is for a client.
IMHO it's more readable with your awesome line style.
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RE: NPR
@anstvam said:
Cheers. Any suggestions as to what would need immediate improvement?
It looks great for now.
But I would definetly improve the light setup and after that the materials.
I would really boost up the light coming in, maintain the interiors lights and add new (fill) lights in the dark areas on the extreme right.
That way the render time could come down another 30% and I would achieve better realism. -
RE: Baby bed
I think it looks great. Keep it up!
Be looking forward to see the whole baby room. -
RE: Home Interior Rendering
Nice one Earth!
I rem you mentioning a couple of stuffs on LWF ...care to shed some light on the topic? -
RE: NPR
@anstvam said:
Hi everybody, I was wondering how this one seems to you for an NPR presentation...
I think you got awesome style and taste.
But rendering with NPR style sometimes expose the weakness of the render engine.
Probably can post a couple of shots with different styles or presets or some post-pro to better realism.
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RE: Old escena
Hi pibuz, I think you did a awesome job with unbiased render.
What render preset would you choose? MLT, PT, BPT..etc?
And how much samples would you shoot to achieve such quality? -
RE: Home Interior Rendering
@dlauch said:
I didn't do any post processing. Only reduced the image size to upload it to the forum. I am running on an HP Pavilion with an AMD Athlon (tm) XP 2600 + 2.13 GH2, 1GB of Ram, An ATI Radeon 9550/X1050 Series Graphics Card. One thing I didn't do was to turn off lighting behind the camera that didn't contribute to the specific view.
Thanks for all you comments.
I certainly agree with the others about a couple of issues.
There're nothing to do with post-pro, AMD or lights behind camera.
What is see is the image being purely raytraced, like what I woud get with POVray which produces higher render time.
So when you change to GI renderer, realism could easily improve due to better light bounce and color bleed and so does render time.Almost forget...nice modelling, very cosy feel.
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RE: Me and KT
Would love to see improvements on the first shot.
Let it cook, mate! -
RE: Simple Scene..............Helena
This one for you guys....you know what I mean..no offence!
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RE: Simple Scene..............Helena
One last practice with a couple of Kare and others as well.
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RE: Simple Scene..............Helena
@micheladam3 said:
@dspace said:
One last practice with a couple of Kare and others as well.
hello despace, my name is Helena Michel. Some of models come from 3D warehouse indeed and you can do what you want with them. I'm glad that students can learn with my ideas. this is the reason why I posted them to 3D warehouse. As for your last images I didn't want to share with anybody. This is my project for client and I would have apreciated if you had asked me before starting to play with them and show them on any kind of forum. Anyway I don't think your design is better then mine, so what's the point?
HelenaHi Helena, I'm sorry if you find learning your stuffs offensive.
In fact I'm just a great fan of your work.
I would have done anybody's stuffs eg. Frank Lloyd Wright etc etc..I don't think it would be a problem.
If your images are confidential than don't post it anywhere in the web...students always have their rights and ways to learn. -
RE: A couple of TwilightRender renders...Update 01-26
I think the render cooked really well, esp with the "heavy" trees.
I love the baby blues though, it's a couple of reflection on the roof that bothers me. -
RE: WIP - Twilight Interiors - Update 1-03-10
I think you did a great job when rendering is concern.
Without pp the images are little on the dark side.
Keep up the good work. -
RE: Simple Scene..............Helena
@ Majid - thanks bro! It's KT render, my Twilight have watermark.
@ clb92 - The oven! Thanks and I'll drop Helena some notes.
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Simple Scene..............Helena
Happy 2010 guys!
A couple of Helena Michel's models from the Warehouse to practice SU.
Simple lights settings, random models added.
Will probably will add a couple of new shots later, we'll see how it goes.
C+C much welcome.
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RE: What I am drinking today...
Well done! Reminds me of one of my first renders. Happy 2010!
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RE: Arroway Textures
@al hart said:
Send me some ideas or tips and I will try them if I can, and post new renders here.
I was reading a couple of rendering tuts done by you, which I thought was quiet effective, before reading this post.
About improvements, I'm sure you'll figure them out.
Anyway I'll try to give more constructive comments or ideas in future or when I'm more qualified to do so -
RE: Arroway Textures
Hi Al, thanks for the tips on Arroway.
I was thinking about a couple of issues with your renders, do you get to improve them?
I mean does the users here get to see an updated version, which IMHO will make the Arroway textures look more convicing. -
RE: WIP - Twilight Interiors - Update 1-03-10
@bytor said:
All 3 images use 2 TwiR images as the base. First 1 was run @ #9 preset - left it cook overnight for 9+ hours = 82 passes. Other was a #7 preset - took 1+ hrs. to run. Just the sun for lighting along with a physical sky. I want to start learning to use hdr's - but I am not sure how to be able to keep the well defined shadows that the sun generates.
Bytor
Sun and HDRs are much different stuffs, changing the physical sky for a HDR would be more desirable. (As mentioned above.)
But disabling the sun and rendering with HDR only would be quiet a tough job (IMHO) but it can be rewarding if you can get it right.
But I'm a little surprise you post only NPRs after cooking for 9+ hrs.
Though it would be easier to make improvements from the "raw".