Has anyone made connections between Sketchup and the OSM file format shown in the CityEngine video?
Latest posts made by craftycurate
-
RE: [CityGen] City generator
-
RE: [Plugin] 'Camera2Vue.rb'
OK another render, to prove the method works with complex models which would show up flaws.
I've added a subtle outline, which is the SKP render, overlaid on a Vue 7 Global Radiosity render, though it looks great with a simple Ambient Occlusion one too.
View in full size to see the detail.
Thanks
Richard

-
RE: [Plugin] 'Camera2Vue.rb'
By the way, a workflow tip that will help with the scaling issue (via Alex's Collada method).
If your SKP model has a nice bounding box, simply measure the length of one of those sides in SKP, and then paste that dimension into the corresponding dimension in Vue.
If that isn't possible, scaling by 3.937 will do the same job.
-
RE: [Plugin] 'Camera2Vue.rb'
@alex jenyon said:
@sepo - I don't know, and don't have any way of testing it.... Only one way to find out, I guess.
I'm using fairly basic python commands in Vue, but I think the command to select the camera changed between Vue 6 and Vue 7, which might mean the script doesn't work.
You could try deleting the first two lines of the python script, manually selecting the camera in Vue, and then running the script normally.
Otherwise, you might need to do a bit of digging into the python documentation for Vue 5 to get it working seamlessly, but it shouldn't be too tricky.
AJ
Thanks Alex - it works beautifully. Looks pixel perfect. Here's an example render.
Thanks for all your help & for providing this great script - I'll be interested to try it with some architectural models.
Richard
-
RE: [Plugin] 'Camera2Vue.rb'
I'm very close but not quite there - not sure what needs changing. I am working at maximum precision in Sketchup ... maybe rounding errors in Vue, which only accepts 3 dps.
it isn't just a scaling error, but there is a slight rotational one too - the left corner is matched, but the bottom one isn't.
I import the SKP file into Vue as an SKP - the free OBJ exporter creates a mirror image for some reason.
If I can get this working for the SKP file, it might be useful to other Free SU users.
Cheers
Richard

-
RE: [Plugin] 'Camera2Vue.rb'
Here's another one - used a Sketchy Edge style to cover the inaccuracies, but it looks quite nice!

-
RE: [Plugin] 'Camera2Vue.rb'
Hi Alex ...
Thanks - I'll try out your suggestions.
Cheers
Richard -
RE: [Plugin] 'Camera2Vue.rb'
Hi ...
Thanks for making Camera2Vue available ...
However, although I'm sure I followed the instructions, the scene does not appear as expected - the camera is not positioned correctly relative to the 3B object.
I don't have Sketchup Pro so can't export as as OBJ with "swap yz" - would that make a difference?
I am using an OBJ exporter script instead.
Thanks
Richard -
RE: The VUE thread
@solo said:
Are you running a 64 bit system? as the new 7.4 has great import support for SU7 now on a 32 bit system and not yet supported on 64bit.
Richard out of habit I only use .3ds export which you cannot do due to your SU version. I posted a ticket with E-on as I had a few 'sidebyside' issues with the new update so until that's resolved I'm still using 7.21.
I'm using 32-bit.
I was able to import SKPs into 7.4 when exporting as SUv6 models.
-
RE: The VUE thread
Hi Folks ...
I'm a fairly long time Vue user, since v5, and I do almost all of my rendering in Vue. I've also been using Sketchup (SU) for quite a while, and most of the architectural elements in my scenes are built and textured in Sketchup (to create shading domains), imported into Vue as SKP files, and retextured inside Vue.
Some examples on my Renderosity gallery - http://www.renderosity.com/mod/gallery/browse.php?user_id=434993.
I am having a few issues importing SU into Vue Infinite v7.4 which has just added SU7 support, and sometimes simple models don't import for reasons I don't understand. I use the free version of SU, so the other option is OBJ export.
Also, heavily nested groups don't always import well - sometimes objects end up in odd locations, but if everything is exploded first it isn't a problem usually.
Thanks
Richard