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    comixo

    @comixo

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    Latest posts made by comixo

    • RE: UNITY, Prehispanic travel

      @ken28875 said:

      First welcome to Sketchucation forum, Dan. 😉

      That's an interesting project and I'd love to know more about it.

      Cheers!

      _KN

      oh thank you man, i will work nore alot this proyect, its not a work proyect, ots personal, but i will try to work more to show us, because i like to make money whit this apps, i dont know maybe a museum travel, turistic travel, educational aplication.

      posted in Gallery
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    • RE: UNITY, Prehispanic travel

      Ah not, thats not posible, because its only a file to webplayer, (i mean, its only the link to call the files on otrer folder (app data) to only run on web. i will look to getit online to show u guys, need ask to my friends (im architec
      , they are the porgramers)

      @unknownuser said:

      yes but in the forum we can play your file and interact inside! 😄

      posted in Gallery
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      comixo
    • RE: UNITY, Prehispanic travel

      @unknownuser said:

      yes but in the forum we can play your file and interact inside! 😄

      posted in Gallery
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      comixo
    • RE: UNITY, Prehispanic travel

      @unknownuser said:

      Does you can produce an internet file directly playing by the surfer with the free version of Unity?
      I suppose that we must load automaticaly the "Unity Player" ?

      yea u can make a web file to run on web beowser, but you need the plugin, unity web player, and i prefer the app, because u dont need deowload anithin, just double click and run the app. 🎉

      posted in Gallery
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    • UNITY, Prehispanic travel

      Proyecto:Recorrido Prehispanico
      Sketchup versión:14 PRO
      Motor de Render:UNITY
      Post-Producción:UNITY
      Tiempo de renderizado:2:30 horas
      Tamaño del archivo:Escena en unity 250MB, Aplicacion 92MB (exe,app)
      Procesador:PhenomII x3 720
      Memoria:8GB
      Sistema Operativo:Win7 & MACOSX Maverick

      Que tal colegas, queria mostrarles un poco de lo que estoy haciendo, un poco de contexto primero, llevo año y medio trabajando con una empresa que se dedica a aplicar tecnologia de video juegos para apps, principalmente lo que se llama realidad aumentada, y pues me he metido un poco en este ambiente de videojuegos que conlleva a realizar modelos low poly, (optimizados para no consumir muchos recursos y lograr buen detalle, esto debido a que casi todo lo que hacemos se debe de ver en moviles) bueno el punto es que teniendo modelos ya en sketchup, se mandan a UNITY un engine de videojuegos, seguro ya lo han escuchado visto, y ya en unity se le da la iluminacion, edicion de materiales etc etc. para crear el "videojuego" se le mete un controllperson, efectos de camara (bloom, correccion de color, antialising, etc. etc) este que les muestro se realizo un Bake de la iluminación, dejando así solo el modelo sin iluminacion en tiempo real, (por cuestión de recursos de visualización) despues pondre la versión de iluminacion en tiempo real (como un videojuego tal cual) que da mas opciones de efectos (shaders de reflexion, bumpmaps, ). pero que por el momento no me he metido del todo en ese campo. les dejo unas capturas y un video, cabe decir que el modelo es navegable sin brincos se ve fluido, solo que al grabar desde la compu pues se alenta, pero la aplicación es completamente navegable fluidamente, y como ven se navega como cualquier videjuego, con las teclas WASD o con las FLECHAS de dreccion, y el mouse para la vista.

      Estoy trabajando con un modelo mas detallado solo que ese lo estoy trabajando aun la iluminacion ya que varias partes se ven muy oscuras, tengo que jugar mas con los rebotes de luz y la oclusion ambietal. espero les guste mi trabajo, Saludos amigos.

      HI guys i want to share whit your my work, all modeling its made on Sketchup, and the interactive tipe "video game" was made on Unity.

      (google traslate)

      Such colleagues wanted to show a little of what I'm doing, a little context first, took a year and half working with a company that specializes in applying technology video games apps, mainly what is called augmented reality, and therefore I've gotten a little in this environment videogames leads to make low poly models (optimized not consume many resources and achieve good detail, this because almost everything we do must see on mobile) good point is that having already sketchup models to UNITY will send out a game engine, safe and have been heard, and by unity is given the lighting, material editing etc etc. to create the "video game" he plays controllperson, camera effects (bloom, color correction, antialiasing, etc.. etc) this will show them that I make a Bake lighting, leaving only the model without lighting in real time (as a matter of resources display) version after pondre lighting in real time (like a video game as is) that gives more options for effects (reflection shaders, bumpmaps,). but for the moment I've gotten quite in that field. I leave some screenshots and a video, it should say the model is navigable without jumps is fluid, only the record from the compu then slows, but the application is fully navigable fluently, and as they navigated like any videjuego with WASD or the ARROW keys dreccion, and mouse to view.

      I am working with a more detailed one that I'm working even illumination as several parties are very dark pattern, I have to play more with light and rebounds ambietal occlusion. hope you like my work, Best regards.

      posted in Gallery
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    • RE: POLYGON MESH TO SINGLE PLANES

      hi man, try whit pluig in CLEANUP, the plugin can merge complanar faces, and make you model more eficcence.

      and another question, how u import the model?? what file its it?

      posted in SketchUp Discussions
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    • RE: MAC palete texture & edit texture problem.

      mmmm thats rigth, i think its not a good mode to work, because we need to load again the texture from the original imagen file, and we lost some time, the edit mode maybe can work better.

      pbacot, yeah thats the happen, on windows the edit mode, change to other tab on same windows, then u cant ruin your texture.

      and the other think, the problem whit the edit texture fail, i try to change access atributes to all folder tem on MAC and still fail the edit texture.

      saludos amigos!

      posted in SketchUp Discussions
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    • MAC palete texture & edit texture problem.

      Hi guys, im Mexican, i´m a old sketchup user, i use sketchup on Win and Macos. and i found some problems on Macos, i prefer sketchup on Macos, because i use a Macbookpro to work and use to myself. but i know sketchup its better on Windows, and i found some bug on Macos Version, i will try to xplain to the best way.

      i record a video to xplain the problem. when i open the palette materials, to edit a texture, i double click on a texture, and when i do the same to other texture, the texture change, and the before texture selectec change to the new clicked.

      and the otrer bug, i found. when i do a model on Windows, and add textures to model, i cant edit that textures on macos because the temp folder on macos its not the same on windows i think. but if i texture the model on Macos on windows the bug dont appaer.

      here is a video.

      srry about my bad englis

      posted in SketchUp Discussions sketchup
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    • Problem map texture, error position texture.

      hi sorry about my bad englis

      i have a big problem whit SU, when i mapping the texture, the texture go wrong, i will try to explain, when i click on texture, and click to texture edit, and take the ping green, to make bigger the texture, appaer 2 texture, the same texture, but a litle move, then when a finish the screen map (not the map editing) its wrong, because when i export to fbx, the right map its the edit mapping, but this its moved, let me show whit a video.

      in the video u can see, the map its moved, in sketchup screen normal, but when i edit the map position the texture show me 2, of the same texture, and the rigth texture its the moved texture, the texture when i editing position.

      and teh model part.

      Dropbox - Error - Simplify your life

      favicon

      (www.dropbox.com)

      posted in SketchUp Bug Reporting sketchup
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