Yes, you guys are right, my bad. It was a group of painted surfaces, not a texture. That's why I was getting the different drop-down menu.
Thank you for the help.
Yes, you guys are right, my bad. It was a group of painted surfaces, not a texture. That's why I was getting the different drop-down menu.
Thank you for the help.
Thanks Chris, but you're using a PC. The pull-down menus are not the same on Mac. Control-Clicking the textured surface gives a pull-down menu, but it doesn't have "make unique texture" and it doesn't have "edit texture image".
Does anybody know where this stuff is on the Mac version?
I hear it's possible to export images from a .skp file, edit them in Photoshop, and import them right back into Sketchup. I can't find out how. Help!
I use SU 7 on Mac OS X.
Thank you.
Thanks for the input. By the way, how can I get rid of the Google Earth terrain? I can turn off the visibility of it, but I'm unable to select and delete it.
The building models were done individually, and georeferenced. The whole model was put together from those individual models. I'm actually using a version with even more stuff in it than the one I linked.
Anyway, any input on how to solve the clipping effects?
Might the random triangles somehow be related to the z fighting (wouldn't it be y fighting ??) in the google earth terrain.
Yes, Watermark is the way to do it. Thank you very much Wo3Dan.
Maximum appreciation.
Just saw Wo3Dan's idea, will try that.
"Always face Camera" didn't work. I selected the photo, then I had to click and drag a rectangle around it to identify it so that "make component" would work. Then I made it a component, and got the "make component" dialog, which included the "always face camera" check box.
I checked that off, and the photo still orbits, pans etc right along with everything else.
I can't get "always face camera" to work at all. Does it work for anybody, or is it just me?
-CA
I just want to make sure I'm not missing anything here. Am I right that it's impossible to to import a 2D photo as a background, then change the view of the model while keeping the 2D photo unmoved?
I can import the 2D photo, but it then acts as a face, and moves around in 3D with everything else. I'd like the photo to just hold still while I change the view of the model.
Possible? I don't want to use photo-match, it doesn't work if the photo's been cropped.
I don't think it's Z fighting, but who knows.
I was using perspective, not parallel or 2-point projections.
Here is a SU model you can use to generate the problem.