Hey forum,
I have a question for those of you, who have experience with the kind of techniques used in this tutorial. Rounding off the ribs correctly in order to archieve flawless results is killing me. I am currently working on my second project using this technique (after giving up on the first one) and I am not getting anywhere. I try to round the ribs by using the standard curve tool and then simplyfying the contours with Curvizard. But I find it almost impossible to get the shape and number of edges on every rib right... there allways is a difference in edge count between two ribs, and the shapes themselves are also hard to get right. This later irritates Curviloft during lofting and causes it to produce faulty results, such as bumpy surfaces, holes in the model and lines going all over the place.
I have searched the internet for infos and tutorials on this technique, but it seems Jaques Cleghorn is the only one who has a semi-tutorial out there, which isn't detailled enough to help me.
Am I missing something, is there an easier way, some kind of trick? I have spent weeks trying to figure out how people like Jaques Cleghorn peroduce such clean results with this type of modeling, mine look more like a play-doh model made by a 3-year old.
Here are some screenshots of my current model, in case they help explain.
This is what my model looks like so far.
And this is what I get from Curviloft
Does anybody have any experience with this technique and is there anything (besides practicing) I can do to finally get this helicopter body to look right?
You cannot imagine how grateful I would be for just the smallest useful advice
Kevin
Bell UH-1 Huey.skp