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    • Curviloft producing holes in face, can somebody help?

      Hello sketchuppers,

      I am having problems with, lets say, advanced sketchup modeling. So I found a tutorial by Jaques Cleghorn on how to model a Black Hawk helicopter in incredible detail. The technique of making ribs and then using a plugin such as Curviloft or Skin.rb to put some skin on the ribs and end up with your desired shape, was entirely new to me. So, I decided to follow the tutorial and see if I could do it.
      It worked out just fine, until I was supposed to pull some skin over the ribs. I used cuviloft by Fredo6 to do that, it appeared to work fine and I was very happy with the results, until I moved the newly created helicopter-body away from the original ribs, in order to delete them. I then noticed that the surface of the heli's nose was covered in tiny holes and imperfections, where curviloft had not connected one face with another correctly.

      Here's two screenshots of this:
      BlackHawk.png
      blackhawk2.PNG
      The black lines are all small openings in the face of the model.
      Does anybody know what is causing this and what I could possibly do to fix it? I can't really work with a model full of holes 😞

      Thanks in advance,

      Kevin

      posted in Newbie Forum sketchup
      bunnyackB
      bunnyack
    • RE: Speaker grille-Pattern

      @pbacot said:

      That IS nice that way. Would like to see renders. Great looking speakers--good shape for fitting in corners. Stack them to the ceiling!

      Here's one πŸ˜„


      untitled.10.jpg

      posted in Newbie Forum
      bunnyackB
      bunnyack
    • RE: Speaker grille-Pattern

      Thanks - they are not my design, they actually exist and are called the "Monster Clarity HD Model One" ...and they sound awesome πŸ˜‰

      I am trying to get them rendered but I cannot get Keyshot to import some of the materials, so I guess thats going to keep me busy the next few days 😠 I cannot recomment Keyshot, I have been having importing issues ever since I got it.

      posted in Newbie Forum
      bunnyackB
      bunnyack
    • RE: Speaker grille-Pattern

      Thank you so much for your help guys, I finally got it done. I just created a small curved strip with two rows of holes. It had the exact same width and shape of my speaker grille, only it was much shorter. Turned it into a component and multiplicated it about 50 times down the line... worked perfectly! πŸ˜‰

      The attached picture shows what the speakers turned out to look like. Thanks again for your help!

      Kevin


      Speakers

      posted in Newbie Forum
      bunnyackB
      bunnyack
    • RE: Speaker grille-Pattern

      well, I select the item, copy&paste it and the use the move tool to move it to the desired location... is there an easier way?

      The grille looks something like this: http://www.heise.de/imagine/eiIFHWnhW5n6U7GgBol7t5BUIx8/gallery/Lautsprechergitter-Tivoli-One.jpgve
      only the holes are slightly larger. I have thought about making a small array of bars and then pasting them all over the grille and using the intersect tool to then use them to punch holes in the grille.
      But wouldn't I have to explode the whole thing to fully intersect? and then delete every single one of the ~2000 bars by hand? I'd like it if there where a different way... πŸ˜•

      edit: sorry, I mean to use the intersect because my speaker grille is curved on the edges, wich would make the technique you explained not work, if I am not mistaken.

      posted in Newbie Forum
      bunnyackB
      bunnyack
    • Speaker grille-Pattern

      Hey guys!

      I spent the last hour searching for answers to my question, but I haven't been able to find any... so I decided to open a thread here.

      I am currently modeling these speakers here: http://tbreak.com/tech/files/DSC019261.jpg

      My problem is that I want to actually model the speaker grilles and not just throw a texture on them. I know that amount of tiny holes in a large surface would slow/kill my system, but my computer has handeled some pretty bad stuff before and I am willing to try it πŸ˜„ I just want to be able to see the drivers throuhg the grille, even when no textures are applied. Also, I want the model to be as detailed as possible and I tend to grow quite obsessive with details πŸ˜‰
      Is there any way to get this done without having to copy+paste every single hole? I would not call myself a noob to sketchup but I have hardly any experience with creating such patterns... can anybody help?

      Thanks in advance,

      Kevin

      posted in Newbie Forum sketchup
      bunnyackB
      bunnyack
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