@tfdesign said:
Hi btribble! welcome to the SketchUp forum!
I've had a whole load of problems getting stuff out of SketchUp into other Apps (like Unity for eg).
Thanks for the response! I'm going the other way 'round though... I have a bunch of existing models in 3D Studio .MAX format, and I'd like to get them INTO Sketchup. As the pics show I've had moderate success, but a few of the polys/faces/tris/verts/whatevers appear to have lost their UVs in the process. I don't have Sketchup Pro so I haven't tried importing into Sketchup via FBX, but I've tried just about every other method I can think of.
So I guess, barring some other importing process, is there a way to fix the affected regions of this model? The model that went from MAX -> DAE -> Sketchup actually does have the correct bitmap applied to those regions, it just looks like it's tiling a bunch instead of the way it's supposed to be applied to the model. In MAX I'd apply "UVW Unwrap" and it would be a fairly straightforward process, but I haven't found a similar tool in Sketchup.
Thanks again for any help/ideas!