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    • RE: Max to Sketchup conversion - UV issues

      @tfdesign said:

      Hi btribble! welcome to the SketchUp forum!

      I've had a whole load of problems getting stuff out of SketchUp into other Apps (like Unity for eg).

      Thanks for the response! I'm going the other way 'round though... I have a bunch of existing models in 3D Studio .MAX format, and I'd like to get them INTO Sketchup. As the pics show I've had moderate success, but a few of the polys/faces/tris/verts/whatevers appear to have lost their UVs in the process. I don't have Sketchup Pro so I haven't tried importing into Sketchup via FBX, but I've tried just about every other method I can think of.

      So I guess, barring some other importing process, is there a way to fix the affected regions of this model? The model that went from MAX -> DAE -> Sketchup actually does have the correct bitmap applied to those regions, it just looks like it's tiling a bunch instead of the way it's supposed to be applied to the model. In MAX I'd apply "UVW Unwrap" and it would be a fairly straightforward process, but I haven't found a similar tool in Sketchup.

      Thanks again for any help/ideas!

      posted in Newbie Forum
      B
      btribble
    • Max to Sketchup conversion - UV issues

      Hi everyone! I have a bunch of models I've created in the MAX format - arcade and pinball cabinets for the 3D Arcade project. I'm looking into converting models into Sketchup (which I'm fairly new to), while the conversions look pretty good, I'm running into some issues with some of the texturing. It appears to be an issue where certain polygons don't have the UVs transferred properly. It might have to do with the smoothing groups, though I've tried unsmoothing everything and came across the same results. I've also tried converting to Sketchup via 3DS export and Collada DAE export, pretty much the same issue. I've even tried the Tig OBJ importer but faces got flipped and UVs didn't line up properly. I'm pretty much out of ideas on my end - if anyone has any ideas how to convert the UVs properly, or have some kind of "unwrap" option inside of Sketchup I'd appreciate it! Below are some snapshots of the original MAX format, the 3DS conversion, and the DAE conversion. If anyone needs more information I'd be happy to provide it. Thanks!


      MAX original snapshot


      3DS conversion snapshot


      Collada DAE conversion snapshot

      posted in Newbie Forum sketchup
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      btribble
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