Bit long even for me, so no, sorry.
I guess I should have moved the feet around a bit more so it looked like they were avoiding something.
Bit long even for me, so no, sorry.
I guess I should have moved the feet around a bit more so it looked like they were avoiding something.
That I didn't know, I must try a Mac one day.
No they don't, but most gif programs can find the green and make it transparent.
My current Avatar has a transparent background.
Excellent, but not what I had in mind.
Think financial.
I'll be at sea from tomorrow night, so might not be able to reply for a while.
Many gif applications will insert all files in one go, no need to do frame by frame.
And select the background as transparent.
And SU certainly exports multiple frames with a few clicks.
I know what it is so I won't say.
But I will date it for you as being from 1956.
I found shape bender a little confusing to start with, a bit of reading and watching Tutorials always helps.
But you need to remember that the straight line on the Red Axis is a separate line and not part of the thing you want to bend.
And the Arc of the Bend is also it's own line.
An easy way to see what it is doing,
Place your cone with the fat part on the green/blue axis so the point is heading along the red axis (the cone needs to be a group or component).
Draw a straight line along the red axis the same length as your cone.
Draw an Arc the same length next to but not touching the straight line and pull it up in the blue direction.
Now select the cone, activate Bender, click on the straight line and then the arc.
It will show you a preview, which you can alter with the up/down keys, hit enter.
That is the very basics of it as I see, once you understand that you can go on to more complex bending.
If that isn't your problem, perhaps this will help someone else.
I made a handle quite easily using Curviloft, just create the profile at the end of the handle and at the middle, draw the curve you want between those two profiles, then use "create loft following given path and you have half a handle. Make two and join them and add your end bits.
Yes it makes for a large file size, but it makes a nice handle.
And Fredo's Bezier/ Spline tool might help with your curves.
http://forums.sketchucation.com/viewtopic.php?f=323&t=13563
Plus you can bend your curves using Fredo scale/Radial bender.
Happy to help.
You can use this method for any number of scenes, so the cube can roll over or zoom in and out or even fly off the screen.
And reducing the number of colours in the gif will bring the file size down, I make a lot of animated avatars for people on another site and the file limit there 19.5 kb, so you learn to get everything out of each pixel.
If you draw the arc you want, then draw a straight line from the end of the arc towards what you think is the centre it will snap to the centre.
As I posted already I guess I should reply, perhaps it's just me but I don't understand what you want to do.
Could you explain in simple words or images what you want to achieve. I may be showing my ignorance, but that's never bothered me.
Just to help possibly simplify the animations for you.
Use scenes, create one scene at front one scene at back( or side to side, whichever works best for you) and export the animation as JPGs.
You can specify how many Frames per second in the export and resolution then combine in the gif program of your choice.
I work in the more "artistic" side of the business and in a multi language setting where English is the common.
So 'maquette' is used because it is more easily recognised by different mother tongues.
It's a great image, but I agree about the red tree.
It strikes me that it's in two different places. The trunk of the tree is way back near the fence but the foliage is right up near the camera.
It may well be that they are two different things, but that's how it reads to me and kinda steals the focus.
I'm only being picky and looking for problems, I love it.
I had this problem and I managed to fake it by tracing around the shadows while in monochrome and adjusting that section of the face to a slightly different shade of transparent material.
It's not perfect, as the "shadows" don't move, but it helped me represent what I wanted for an image.
You'll find that window in the Window Menu, labelled Styles. You can use it so set the look of your model.