@dave r said:
Although you could make an intersection between the twist geometry and the other part of the turning with the other part outside the component (or group), You won't get the faces you need. So the other part of the turning should be in the same context, i.e. inside the component (or group) as the twist geometry.
Ok Got this part
@dave r said:
The jagged edges are due to the intersection of two faceted surfaces and really can't be entirely eliminated. You can minimize them by having the same number of edges in both curves but that'll be difficult to manage in this case. If you were making the twist with each start a copy of a component, you would have an easier time with the intersection and less to deal with.
Dave
I think I do have the same number of edges - 24. Will try as you said with each twist a copy of a component
@dave r said:
I'm not understanding why you are using Zorro for any of this.
Just to make it a bit easier to mange at the intersecting point
@dave r said:
The lines you're seeing are due to unsoftened geomtry. I don't know if it is something you are doing that results in the unsoftening or if you are doing something with a plugin that causes it. You can fix it by selecting the area, right clicking and choose Soften/Smooth. Or is it Smooth/Soften?
Dave I tried the soften geometry to no avail. I've included a file with a sample part.
test turning.skp