That's great. Thanks a lot. The way you described was what I tried to do but didnt think to put it in wireframe! Would have taken ages to pick up all the edges without the faces.
It's done the trick to the images, thanks very much.
That's great. Thanks a lot. The way you described was what I tried to do but didnt think to put it in wireframe! Would have taken ages to pick up all the edges without the faces.
It's done the trick to the images, thanks very much.
Hi there,
Just a quick question - is there a way to make the edge style thinner than the default? I'm placing a lot of plants very close together and the overall all view ends up looking very black.
Cheers
Hi all,
Is there a way to remove a central part of a terrain leaving a gap? In CAD, hatching is done with 'islands' so was wondering if there is an equivalent in SU.
Cheers
Thanks folks. Managed it with instancing in the end, though struggled to make the first pebble.
Hi,
I need to create gravel for a scene I'm almost finished with, just showing a bench with an arbour and surrounding plants.
I've tried to simply use a gravel texture and render in KT with bump mapping but because I the camera position needs to be reasonably close up it looks very unrealistic and flat. I'm thinking i'll need to create the gravel from scratch in 3d and then use instancing?
Are there any other ways?
Any help greatly appreciate!
Been away for the past few days... just wanted to say thanks for the help and tutorial. V much appreciated
Thats fantastic. Thanks!
One thing I don't understand....Vector push/pull? I've never used that before. Done a search for it but can't seem to find anything that I can follow!
Thanks fellas, appreciate the speedy replies.
Went for bob's method, though I need to practice it. Not sure i'm fully understanding the way you did it!
Thanks for the reply....
Thats not quite what I'm after. The same trellis (mesh bit) that is at the back needs to continue around the sides following that curve so it should have that mesh around 3 sides (2 are curved)....I think its more difficult than I first thought.