I just tested it on a more complex surface and it seems ther is some problems (?).
In red : edges seem to be not coplanar
In green : it generates "spikes" (long triangles)
But it looks promising !
I just tested it on a more complex surface and it seems ther is some problems (?).
In red : edges seem to be not coplanar
In green : it generates "spikes" (long triangles)
But it looks promising !
It doesn't exacly do what was expected but it's OK with me because it does subdivide and preserve boundary edges which is what I was after.
Thanks TIG !
I will have to test it on a more complex example.
May be you should avoid the "é" in your path.
I suggest you use only UTF8 characters.
Thanks Pilou !
You convinced TIG...
And Thanks TIG, I think it's a must have !
Thanks TIG for such a complete explanation !
But I still think it would be very useful if the groups could be exported with just their names as we can see them in the Outliner.
Then if the name isn't unique the exporter could automatically add a "_1", "_2", "_3", etc. at the end of it (for example).
I don't know if you see the need for it but when I export a scene with a lot of groups it takes me a lot of time to rename them back manually with the name I originally gave them in SU.
Maybe it could be an export option ?
I understand it would be more work on your side as the exporter doesn't have any "export option" window...
Still it's a good plugin that I use all the time ! Thanks !
Thanks TIG for this plugin.
It seems that groups are not exported with their SKP names.
For example if my group is named "Cylinder" the exported group name is "test-GRP-Cylinder-566-Color_A01" which is a bit annoying because I have to rename all my groups after exporting.
Also if I make a group with name "Level1" that contains 2 groups with names "Level2_A" and "Level2_B" without any other geometry, the group "Level1" won't export in the OBJ file.
Therefore ther is only one level of hierarchy exported...
Can it be a limitation of the OBJ format by itself ?
Cheers !
Hi all,
I really like that render !
I also own 2 of these (excellent) turntables.
After a complete Sketchup rework, I rendered that model in 2009 using Kerkythea.
http://www.kerkythea.net/phpBB2/files/1200mk2_mlt_155passes_small_537.jpg
Concerning the render we're talking about there is one little error :
the tonearm can't be in down position (needle touching the record) because the up/down lever command is up.
Very good work anyway !
Anar
Hi Thomthom,
and thank you for your reply.
I had completely forgot about the Model Info window (that was allready there in SU6) !
Shame on me !
Best regards.
I've just jumped from SU6 to SU7.1
It seems that the templates have changed since SU6.
There isn't any template for drawing with Centimeters.
Only Meters and Millimeters templates are provided...
Is there a way to change Meters into Centimeters (or Millimeters into Centimeters) in order to save a new template ?
As for now I didn't find such a way so I just copied the Centimeters template from SU6 into SU7 which works fine.
Does anyone know if there is another way ?
Best regards.
Well I've been a little too fast to anounce that it works fine...
I've closed SU and started it again.
And again I have the problem !
I've tried to put your alternative box.rb directly in "Plugins" instead of "Plugins/Examples" but it still doesn't work !
The only way I can have it to work is by loading it myself by either :
Box.rb is usefull for creating a box in only one click instead of having to draw a rectangle and extrude it.
It's going to miss me if I don't have it !
And it's a pain in the a## if I must load it each time I start SU !
Honestly I don't understand what's wrong with my SU as you told me it was OK for you...
Am I the only one with this wierd problem ?
Sorry TIG.
I updated my post while you where answering...
Look at the last point of my previous post to see what I've done.
Works fine now !
Thank you very much !
TIG,
done what you suggested :
$exStrings
#<LanguageHandler:0x5be77f8 @strings={"Select first end"=>"Select first end", "Point at Center"=>"Point at Center", "Box"=>"Box", "Create Box"=>"Create Box", "Material"=>"Material", "Adds examples of tools created in Ruby to the SketchUp interface. The example tools are Draw->Box, Plugins->Cost and Camera->Animations."=>"Adds examples of tools created in Ruby to the SketchUp interface. The example tools are Draw->Box, Plugins->Cost and Camera->Animations.", "Select By Material"=>"Select By Material", "Select By Layer"=>"Select By Layer", "Select second end"=>"Select second end", "Box Dimensions"=>"Box Dimensions", "Cost"=>"Cost", "Total Cost Estimate"=>"Total Cost Estimate", "Stop Spinning"=>"Stop Spinning", "Spin View"=>"Spin View", "Animations"=>"Animations", "Default"=>"Default", "Assign Estimate to Material"=>"Assign Estimate to Material", "Cost Estimate"=>"Cost Estimate", "Ruby Script Examples"=>"Ruby Script Examples", "Layer"=>"Layer", "Width"=>"Width", "Compute Estimate"=>"Compute Estimate", "Assign Estimate to Faces"=>"Assign Estimate to Faces", "Hide Rest"=>"Hide Rest", "Depth"=>"Depth", "Height"=>"Height", "Cost By Material"=>"Cost By Material", "Create Cylinder"=>"Create Cylinder", "Could not find Material named"=>"Could not find Material named", "Cost per sq. foot"=>"Cost per sq. foot", "FPS"=>"FPS"}>
I did have a look at your box.rb to check the differences with the original one.
I can see the line you updated but as I've never done any Ruby it's hard for me to understand...
My very best regards for your kind help !
As for the language_handler I don't think so because I only use English both for SU and all the plugins that I add.
I've tried what you suggest :
Now can you explain that ?
Why wasn't it working right the first time with the Box.rb instead of .txt ?
And what should I do next ?
Can I rename it back to .rb or must I allways load the .txt by hand instead ?
It's weird, isn't it ?
Anyway I would have never though of doing that !
Thank you TIG !!!
Hi TIG,
having a look at the ruby console window is the first thing I've done but it says nothing at all...
Have you tried it by yourself and does it do the same for you ?
Thanks for your reply.
Very much appreciated !
Hi,
I've just jumped from SU6 to SU7.1.
I just figured out that the box.rb script (Draw/Box) doesn't work as expected (like in SU6).
It should ask for the box dimensions but doesn't.
It also turns the scene into X-Ray mode which is not expected.
Is it the same for you ?
Does anyone know why it doesn't act anymore like in SU6 ?
The two box.rb scripts (SU6 and SU7) are looking similar...
Strange...