It's quite odd that Google hasn't pushed this more but maybe they are watching for a while to see how it works... Or they are just implementing this "routinely" now for all their online services... Or - and that's where my earlier comment came from - they are going to make this a major part of SU7 (direct synchronizing and versioning - and maybe other "social" features) and are waiting for an announcement there... Or maybe there's just an innovation-fatigue with Google where people just don't notice all the new features anymore...

Posts
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RE: Docs-like collaboration in 3D Warehouse
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RE: Docs-like collaboration in 3D Warehouse
This really sounds great. Porting ideas from software development like versioning and collaborative editing to CAD only makes sense. I just wish they implemented branching. It would be so useful to create design alternatives, settle on one and then take it from there.
This looks like a major new feature. Has anyone heard if this is part of the SU7 concept - if SU7 ever comes out...
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Docs-like collaboration in 3D Warehouse
Hi All,
Google yesterday announced that they implemented Docs-like collaboration for SketchUp models in 3D Warehouse. Looks quite promising. Here are my first tries to put this to good use:
Cheers,
Alex -
RE: [Plugin] Terrain Reshaper
Great plugin! Looking forward to trying this out. Maybe this could be the start of a panelizing plugin as well (similar to the Rhino version). At this point it seems to implement a regular grid on the projected surface. Would it be possible to re-use code from the "lines on surface" plugin to make it possible to apply a grid directly to the surface?
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Controlling SketchUp with a Wiimote
Hi All,
So far, I have only been reading this forum (with great interest - amazing work everyone!). This time, I'll contribute something: I figured out how to control SketchUp with a Wiimote. Pretty fun tool. Here are the instructions:
http://www.alexschreyer.net/cad/when-wii-met-sketchup/Cheers,
Alex -
RE: Script idea...
Even better: Get the plugin to check primary orientation of component/group and apply lengthwise to longest sides. At the same time, apply end-grain texture to shortest ends. Of course, we still need a way to manually override this. The plugin could even have a drop-down selection for different woods.
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