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    • RE: OPENAI Explorer Extension

      I completely missed this thread. Glad you gave the extension a try. Here's also an update:

      I recently published version 3.0 which can now be used also with other services like Google (tested), Anthropic, DeepSeek (untested). As a result, I also renamed the extension. Give it a try...

      https://alexschreyer.net/projects/openai-explorer-experimental/

      posted in SketchUp Discussions
      alexschreyerA
      alexschreyer
    • RE: SVG Exporter

      I still think that the DXF and STL export should be baked into SketchUp Make and web (or included as packaged extensions). Those are the most basic exporters (like DAE) and they would support anything from 3DP to CNC and laser cutting (i.e. the maker community). Folks can then convert DXF to SVG (or just use DXF).

      posted in SketchUp Discussions
      alexschreyerA
      alexschreyer
    • Beta testing Ruby Code Editor 4

      I finally got around to updating my code editor extension with a bunch of new features and fixes. If anyone is interested, could you please beta test it over the weekend? I am especially interested in Mac testers, because I don't have access. Here's the download:

      Dropbox - Error - Simplify your life

      favicon

      (www.dropbox.com)

      Here are the release notes:

      Version 4.0 (TBD):
      – Code cleanup
      – Updated jQuery, jQueryUI, codemirror
      – Updated styles
      – Updated code snippets
      – New menu and tab UI
      – Ref browser and help windows use HtmlDialog now, also separate windows
      – Fixed loading code
      – Fixed recent file bug. Opens in current folder now
      – Fixed printing
      – Fixed preferences
      – Fixed binding to be toplevel
      – Added preloading of $LIBRARY_PATH items from preferences
      – Added MRU file list
      – Added quick save option
      – Added undo/redo
      – Added find/replace
      – Added ability to edit default code
      – Added help link to website
      – Improved keyboard shortcuts
      – Improved reference browser, updated links

      posted in Developers' Forum
      alexschreyerA
      alexschreyer
    • RE: Sketchfab Uploader Error

      Yes, re-uploading would be good. It's on my to-do list but I am not sure when I will get to it.

      posted in Extensions & Applications Discussions
      alexschreyerA
      alexschreyer
    • RE: Sketchfab Uploader Error

      This is an error that comes back from Sketchfab. Did you exceed any allowances there (free vs pro)?

      posted in Extensions & Applications Discussions
      alexschreyerA
      alexschreyer
    • RE: Sketchfab Uploader in 2017

      That model looks good. Have you tried their PBR rendering option (somewhere in the editor)? I find it makes materials more shiny and metallic, which should work well in your case.

      posted in SketchUp Discussions
      alexschreyerA
      alexschreyer
    • RE: Sketchfab Uploader in 2017

      Great to hear it works now.

      posted in SketchUp Discussions
      alexschreyerA
      alexschreyer
    • RE: Sketchfab Uploader in 2017

      Okay... the 2.3 version is now live on the EW and ES. Just hit "update". @nxtdave, you may still want to re-update it from the EW becasue then it will be considered "signed".

      Regarding the materials and faces: Please check out my blog post here: https://blog.sketchfab.com/getting-your-sketchup-models-to-sketchfab-the-right-way/

      There are some things you may need to do with materials before uploading. Sketchfab has a really powerful material and scene editor, but SketchUp's ability to have two materials assigned to a single face sometimes messes things up.

      posted in SketchUp Discussions
      alexschreyerA
      alexschreyer
    • RE: Sketchfab Uploader in 2017

      Typed my last message on the phone, so I couldn't add the link. Here it is:
      https://github.com/alexschreyer/SketchFab-Uploader-Plugin-for-SketchUp

      Just download the 2-3 version and give it a try. Let me know if you run into issues.

      posted in SketchUp Discussions
      alexschreyerA
      alexschreyer
    • RE: Sketchfab Uploader in 2017

      Thanks, guys. I have submitted the new version for review. Unfortunately the review may take a week or so. EW will prompt for an update as soon as the new version is there. In the meantime you can actually get the rbz file from my GitHub page (link is on my site).

      posted in SketchUp Discussions
      alexschreyerA
      alexschreyer
    • RE: Sketchfab Uploader in 2017

      Will do.

      posted in SketchUp Discussions
      alexschreyerA
      alexschreyer
    • RE: Sketchfab Uploader in 2017

      Hi All,

      A fix is underway (uploading it today for approval). In case you are interested Ruby developers, here's the problem:

      I set the dialog width to be fixed by specifying min_width and max_width at the same value. That worked in the past but now in 2017 SU doesn't open the dialog. I changed it to only specify min_width now.

      Cheers,
      Alex

      posted in SketchUp Discussions
      alexschreyerA
      alexschreyer
    • RE: Introducing Viz - parametric modeling for SketchUp

      Superb! Can't wait to try this out.

      posted in Extensions & Applications Discussions
      alexschreyerA
      alexschreyer
    • RE: Help creating a grid shell structure/ Making a grid 3d

      render a.jpg

      Here's an image where you can see that the 4-layer extrusions are easy to do in the flatter areas (e.g. on top of the shell) but they don't work well where there is a lot of curvature. The problem is mainly that you need to extrude along a path with quite variable orientation of the normals.

      posted in SketchUp Discussions
      alexschreyerA
      alexschreyer
    • RE: Help creating a grid shell structure/ Making a grid 3d

      The best approach to form finding is actually putting a flat shell into a structural design software and then deforming it under load. That way, actual material parameters can be entered. You can then import the resulting grid back into SketchUp and use the various extrusion plugins for modeling of the layers. But then you have to contend with biaxial deformations of the boards.

      posted in SketchUp Discussions
      alexschreyerA
      alexschreyer
    • RE: Help creating a grid shell structure/ Making a grid 3d

      We are looking into these as well and the problem I ran into is that a lattice that consists of several layers of wood boards needs to be modeled so that every intersecting bent later is flat with the adjoining layer. I got it pretty close but not perfect. Let me see if I can find some images.

      posted in SketchUp Discussions
      alexschreyerA
      alexschreyer
    • RE: Sketchup Pro 2014 Classifiers

      Forgot to mention that there IS actually an IfcFurnishingElement in IFC that you can use for furniture. Here's the full list:
      [link]http://www.buildingsmart-tech.org/ifc/IFC2x3/TC1/html/[/link]

      posted in SketchUp Discussions
      alexschreyerA
      alexschreyer
    • RE: Sketchup Pro 2014 Classifiers

      It's actually pretty easy to set this up. SKetchUp uses the XSD schema files. So as long as you create one and place it in the right spot, you can use it. Here's what I did to test:

      Copy the example from the Wikipedia page to a test.XSD file:
      http://en.wikipedia.org/wiki/XML_Schema_(W3C

      Save it somewhere and then load it into your model from Model Info > Classifications > Import...

      You can now apply the schema to components in your model. In my example, Steve is now of the type "Address". You can then access the properties via the Component Options.

      2014-11-11_15-18-49.jpg

      Just modify as needed.

      posted in SketchUp Discussions
      alexschreyerA
      alexschreyer
    • RE: Sketchup Pro 2014 Classifiers

      Technically, you can create your own schema and load it. I haven't tried that out, though.

      posted in SketchUp Discussions
      alexschreyerA
      alexschreyer
    • RE: Need testers for my Ruby Code Editor

      @trogluddite said:

      ...when it comes to testing and de-bugging, this is the bee's knees.

      Thanks for your comments! Glad to hear you like the editor.

      I'll look into your suggestions but - as you said - the display just naturally becomes slower with 100's of lines of code simply because it renders everything in JavaScript. Not sure if #3 is already implemented in CodeMirror somehow... have to look.

      Cheers,
      Alex

      posted in Developers' Forum
      alexschreyerA
      alexschreyer
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