I still think that the DXF and STL export should be baked into SketchUp Make and web (or included as packaged extensions). Those are the most basic exporters (like DAE) and they would support anything from 3DP to CNC and laser cutting (i.e. the maker community). Folks can then convert DXF to SVG (or just use DXF).
Posts made by alexschreyer
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RE: SVG Exporter
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Beta testing Ruby Code Editor 4
I finally got around to updating my code editor extension with a bunch of new features and fixes. If anyone is interested, could you please beta test it over the weekend? I am especially interested in Mac testers, because I don't have access. Here's the download:
https://www.dropbox.com/s/fene4y5ue2q9m8g/as_rubyeditor_4-0-Beta.zip?dl=0
Here are the release notes:
Version 4.0 (TBD):
– Code cleanup
– Updated jQuery, jQueryUI, codemirror
– Updated styles
– Updated code snippets
– New menu and tab UI
– Ref browser and help windows use HtmlDialog now, also separate windows
– Fixed loading code
– Fixed recent file bug. Opens in current folder now
– Fixed printing
– Fixed preferences
– Fixed binding to be toplevel
– Added preloading of $LIBRARY_PATH items from preferences
– Added MRU file list
– Added quick save option
– Added undo/redo
– Added find/replace
– Added ability to edit default code
– Added help link to website
– Improved keyboard shortcuts
– Improved reference browser, updated links -
RE: Sketchfab Uploader Error
Yes, re-uploading would be good. It's on my to-do list but I am not sure when I will get to it.
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RE: Sketchfab Uploader Error
This is an error that comes back from Sketchfab. Did you exceed any allowances there (free vs pro)?
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RE: Sketchfab Uploader in 2017
That model looks good. Have you tried their PBR rendering option (somewhere in the editor)? I find it makes materials more shiny and metallic, which should work well in your case.
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RE: Sketchfab Uploader in 2017
Okay... the 2.3 version is now live on the EW and ES. Just hit "update". @nxtdave, you may still want to re-update it from the EW becasue then it will be considered "signed".
Regarding the materials and faces: Please check out my blog post here: https://blog.sketchfab.com/getting-your-sketchup-models-to-sketchfab-the-right-way/
There are some things you may need to do with materials before uploading. Sketchfab has a really powerful material and scene editor, but SketchUp's ability to have two materials assigned to a single face sometimes messes things up.
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RE: Sketchfab Uploader in 2017
Typed my last message on the phone, so I couldn't add the link. Here it is:
https://github.com/alexschreyer/SketchFab-Uploader-Plugin-for-SketchUpJust download the 2-3 version and give it a try. Let me know if you run into issues.
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RE: Sketchfab Uploader in 2017
Thanks, guys. I have submitted the new version for review. Unfortunately the review may take a week or so. EW will prompt for an update as soon as the new version is there. In the meantime you can actually get the rbz file from my GitHub page (link is on my site).
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RE: Sketchfab Uploader in 2017
Hi All,
A fix is underway (uploading it today for approval). In case you are interested Ruby developers, here's the problem:
I set the dialog width to be fixed by specifying min_width and max_width at the same value. That worked in the past but now in 2017 SU doesn't open the dialog. I changed it to only specify min_width now.
Cheers,
Alex -
RE: Introducing Viz - parametric modeling for SketchUp
Superb! Can't wait to try this out.
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RE: Help creating a grid shell structure/ Making a grid 3d
Here's an image where you can see that the 4-layer extrusions are easy to do in the flatter areas (e.g. on top of the shell) but they don't work well where there is a lot of curvature. The problem is mainly that you need to extrude along a path with quite variable orientation of the normals.
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RE: Help creating a grid shell structure/ Making a grid 3d
The best approach to form finding is actually putting a flat shell into a structural design software and then deforming it under load. That way, actual material parameters can be entered. You can then import the resulting grid back into SketchUp and use the various extrusion plugins for modeling of the layers. But then you have to contend with biaxial deformations of the boards.
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RE: Help creating a grid shell structure/ Making a grid 3d
We are looking into these as well and the problem I ran into is that a lattice that consists of several layers of wood boards needs to be modeled so that every intersecting bent later is flat with the adjoining layer. I got it pretty close but not perfect. Let me see if I can find some images.
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RE: Sketchup Pro 2014 Classifiers
Forgot to mention that there IS actually an IfcFurnishingElement in IFC that you can use for furniture. Here's the full list:
[link]http://www.buildingsmart-tech.org/ifc/IFC2x3/TC1/html/[/link] -
RE: Sketchup Pro 2014 Classifiers
It's actually pretty easy to set this up. SKetchUp uses the XSD schema files. So as long as you create one and place it in the right spot, you can use it. Here's what I did to test:
Copy the example from the Wikipedia page to a test.XSD file:
http://en.wikipedia.org/wiki/XML_Schema_(W3CSave it somewhere and then load it into your model from Model Info > Classifications > Import...
You can now apply the schema to components in your model. In my example, Steve is now of the type "Address". You can then access the properties via the Component Options.
Just modify as needed.
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RE: Sketchup Pro 2014 Classifiers
Technically, you can create your own schema and load it. I haven't tried that out, though.
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RE: Need testers for my Ruby Code Editor
@trogluddite said:
...when it comes to testing and de-bugging, this is the bee's knees.
Thanks for your comments! Glad to hear you like the editor.
I'll look into your suggestions but - as you said - the display just naturally becomes slower with 100's of lines of code simply because it renders everything in JavaScript. Not sure if #3 is already implemented in CodeMirror somehow... have to look.
Cheers,
Alex -
RE: Need testers for my Ruby Code Editor
Forgot to mention:
- Yes to Find/Replace. Next version, though...
- Undo is in there. Just make sure the editor window is highlighted when you do Command-Z
Cheers,
Alex