Ok, so here is my correction for the first post:
I've tried many different render settings, except this one...
Edge length 1px solved the problem.
Thank you thomthom!!
Ok, so here is my correction for the first post:
I've tried many different render settings, except this one...
Edge length 1px solved the problem.
Thank you thomthom!!
Yes, irradiance + light cache. I tried to change subdivs, samples but that noise is still there...
This is my displacement map:
I've tried different images and different image sizes with the same result...
Here is my visopt
displacementtest.zip
Hi Everyone,
Please help, I have a problem with displacement renders.
I'd like to render a standing seam metal wall panel with a displacement map. I've tried many different images for disp. map and different render settings but those strange spots and noisy lines were always there.
Sometimes the noisy area disappears when I change the viewpoint, but in most cases only the "position" of the noise changes.
How can I get rid of those spots and lines?
Thanks a lot!
Attila