Displacement noise / render error
-
Hi Everyone,
Please help, I have a problem with displacement renders.
I'd like to render a standing seam metal wall panel with a displacement map. I've tried many different images for disp. map and different render settings but those strange spots and noisy lines were always there.
Sometimes the noisy area disappears when I change the viewpoint, but in most cases only the "position" of the noise changes.
How can I get rid of those spots and lines?
Thanks a lot!
Attila
-
I think higher rendering settings would do the trick. What setup do you have? Irradiance Map + Lightcache?
-
Yes, irradiance + light cache. I tried to change subdivs, samples but that noise is still there...
This is my displacement map:

I've tried different images and different image sizes with the same result...Here is my visopt
displacementtest.zip -
Can you post the sample file? Easier to investigate by looking at the actual model.
-
I hope everything is in the zip

-
@agattila said:
Sometimes the noisy area disappears when I change the viewpoint, but in most cases only the "position" of the noise changes.
Ah - should have picked up on this earlier.
try decreasing Edge Length under Displacement. By default the displacement is view based. -
Ok, so here is my correction for the first post:
I've tried many different render settings, except this one...
Edge length 1px solved the problem.
Thank you thomthom!!
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better π
Register LoginAdvertisement

