Thanks Santa TIG!
great work, good job...
Thanks Santa TIG!
great work, good job...
didier great work! works perfectly and the user friendliness is sketchup-quality, please think about revising your lines2cyl script - it proves valuable when creating nets or simple structural grids.. thanks
i spoke about a case, when a face-origin pyramid is partially inside and partially outside of the calculated shape
but maybe since complicated things tend to be trivial once you get the 'clue' after adding all the pyramids together you will get the correct result, forgive me for being sceptic... comparing your and the original 'slicing' method could prove your point
TBD thanks for your encouragement, will share for sure, it's fairly easy with the bounding box proposal from above - will get to it tomorrow, hope that method works
stay tuned
came up with a trick - the upgraded script could look for intersection not only from the component center but also from the four bounding points of the lower bounding plane - these 4 intersection would easily allow to compute the rotation needed for the original component...
dear TBD - your script is perhaps my most-used extension to sketchup, but sometimes (urban scenery) I want the dropped entities to match the slope/angle of the surface on which i'm dropping them, is it possible to identify the surface by your intersection finding "Sketchup.active_model.raytest(position,dir)", then get its slope and apply this to the dropped entity? would such a feature be hard to implement? i'm toying with the idea of trying to add this myself, or is anyone else interested ?
anyways - thanks for the 'drop'
this method is usable only for simple shapes (correct me if i'm wrong)
adamb: great idea, i understand that you calculate the volume as a group of pyramids (bounding faces are the pyramid bases - and all pyramids share 1 top point inside the volume) but is it necessary to multiply by 2 and then divide by 6? wouldn't division by 3 be enough?
do i understand your script right?
you have saved the day twice as of now, what's next? (1.light in SU,2. volume formula,...)
after seeing the video for another 10 times, i noticed the light is actually raytraced for shadows of obstacles - GREAT!!! excellent work!
fantastic - very 'sketchy' pretty fast and great looking!!! are you baking computed lighting to textures? impressive!
do you plan to release the plugin?
Q1: have you thought about adding IES lights support?
Q2: are the default shadows of sketchup off? i suppose they are
sorry for the long subject.
but, here is a tool to simplify importing multiple terrain "snapshots" from Google Earth. it generates a .kml file content, which when opened in GE shows a grid of placemarks aligned.
tip: turn off your placemarks when importing (to hide the placemark from the imported imagery)
enjoy