Thanks, Box.
That really cleared things up. Ahem.
When I export at hi res, the problem disappears. Im testing at my animation resolution, and that looks fine so far too.
-Wtf
Thanks, Box.
That really cleared things up. Ahem.
When I export at hi res, the problem disappears. Im testing at my animation resolution, and that looks fine so far too.
-Wtf
The only way I can get the rib lines to stop showing up is to turn off both Edges and Profiles - problem persists when either is clicked, even alone.
I made the skin 0.125 thick, problem persists...
I didn't have my hardware acceleration checked in my Preferences -> Open GL ->
This seems to have completely solved the problem. Good feels.
Hello,
Im having an issue with lines showing up through objects that are supposed to be opaque. I am modeling a sheet metal skin that overlays a wooden structure, and the wooden ribs show through the 0.06" thick metal.
The materials dialog claims that the material is solid. The problem persists despite
-changing colors
-scaling up the model so that the metal is 6" thick
-using a variety of different style settings
-turning off and on various OpenGL settings
Really hoping for some help here. Im down to the wire on a freelance project and cant seem to figure this out.
Thanks
Im late in the convo here, but have had some issues with performance lately.
The thing I don't get, is that it doesn't seem necessarily tied to the complexity of my model - I have a model helicopter with pretty hi-res Subdivide and Smooth canopy parts and tons of complexity, and it will load, orbit, etc. just fine sometimes.
Other times, I get unusable levels of lag on models that aren't all that complex.
If anyone knows much about optimizing SU performance WRT video cards, processors, etc. I could use some info on this.
My work computer is a 3.5Ghz I-7, and SU8 tends to slow WAY down when I have other CAD programs open. Otherwise, it seems to run fine...so maybe its a processor load issue?
The IT guy at my office told me the video cards that are best for CAD vs. Gaming systems are different...If anyone can explain this, I would be grateful.
Thanks
WTF
Thanks Dave.
"So you have imported an image of that document page into SketchUp and then you are panning across it to create the animation?"
Exactly.
I have Blender, which is freeware, but its interface is incomprehensible and it seems extremely slow at dealing with animations.
I think I will try downloading a trial version of After Effects...
Hello All,
I am trying to make a sort of zoom in and fly-over animation of my 2d high-resolution product documents for a video portfolio.
Here is what I am trying to go for:
This was done in Sketchup, which apparently wont export high resolution video of imported images. I changed the Preferences setting to "high resolution textures", and it shows up in SU as high resolution, but they export in 72 dpi, apparently.
Please let me know how this can be done in high quality, and what I would need to do it. Or, possibly point me in the right direction.
Thanks,
Brandon
That answers my question...thanks so much. I like to export at hi res, like 8000 wide, so it makes sense that the lines are so light.
Hello all,
I am hoping to find some way of exporting jpgs with heavier profiles and edges. It seems that even with the "profiles" and "depth cue" settings turned on, my exported renderings are not as bold as they need to be for illustrative drawings.
I know it isnt going to come out like an illustrator vector drawing, but Im hoping there is some plugin that will make the exports pop more in an assembly manual type setting.
Thanks
Brandon
If it worked, here are some examples of the surface problem Im describing above...