From my posts at:
https://forums.sketchup.com/t/same-sketchup-you-love-a-new-way-to-buy/127392/59?u=chippwalters
and
https://forums.sketchup.com/t/terrible-move/127409/14?u=chippwalters
I'll c/p them here:
The newest Blender, available in beta now, has push/pull, advanced snapping modes, a crazy fabric brush where you can actually paint folds in fabric, and so much more. The released version has all those things except push/pull.
The Blender interface just keeps getting better and better. The booleans are ridiculously good and Blender has parametric modeling with modifiers, which makes edits simple and quick. And, real-time photoreal modeling and animation.
Yes, it is way more powerful than SketchUp and it does take time to learn, but with the largest installed user base in the world, and by far the most tutorials and courses of any 3D program, (on YouTube and elsewhere), you owe it to yourself to take a look. Not to mention many of the big studios are now including Blender in their production pipeline-- and some of the biggest names in 3D graphics are now supporting with millions of $$$ in yearly donations.
And it will always be free.
A caveat: if you are a big architectural firm and need the collaborative features of SketchUp and Revit, then Blender is not for you. And if you absolutely must have Layout, then Blender is not for you. And if you donât like trying new things and still watch a CRT TV, then Blender is not for you.
AND
A personal story for those who fear Blender
A couple years ago, I was invited to teach the teachers VR at Art Center in Pasadena-- the preeminent car and concept design school in the world. I would be working with some very smart professors, but I didnât know how much they new about 3D modeling, so I instructed SketchUp Make be placed on all the computers there-- thinking that would be the easiest way to get everyone up and running.
As a SU user, I was of course convinced it was the easiest product to learn-- if you have a hammer then every problem is a nail.
When I got there, I found out, to my surprise, how frustrated my audience was at trying to learn SketchUp. The whole âsticking to the ground unless you group it firstâ thing was annoying and difficult for them to quickly understand. Then there was the automatic snapping stuff, which sometimes happens and sometimes doesnât-- again quite confusing. There were many there who had experience with more traditional poly modelers like Modo and Max, and so I said just use what your used to.
And thatâs the whole point. If you have a hammer, you tend to pound nails. A screwdriverâyou screw screws. It just depends on what youâre used to.
Afterwards, I came home and rethought why I liked SU so much. Well the fact is that I could just model much faster in SketchUp than I ever could in other programs. So, one night, as I worked in SU on a big interactive project, I asked one of my buddies who was a Blender expert, to have a âmodel-off.â I was sure I could show him I could build things faster in SketchUp with all my plugins, decades of experience and everything.
We chose something simple at first while we shared a GoToMeeting screenshare.
1,2,3 GO! I was off and running and about half way through-- he said, âDone.â What? Obviously it was because the model itself was so simple-- so I next chose a more difficult model. Same results.
It was that exact moment I decided I needed to learn Blender. Took me a couple months, but I did it and would absolutely not turn back. I donât miss SketchUp one bit. I will always use the best tool for the job-- I get paid $250/hr for my work so moneyâs not the point for me. In fact, truth be told, that Blender was free was IMO a detriment to me considering it.
Iâm glad I did.
This does not mean Blender is the perfect tool for everyone. It worked marvelously for me.
BTW, this guy does amazing things in Blender in only 10 minutes!