Beautiful work. Probably my favorite of your NPR stuff so far.
Latest posts made by Karlfucious
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RE: Seastead rendering
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RE: A question about the topology
Topology is really a tough subject to address. It really depends on what is the purpose of the model. It also depends on which software you are using. "Good" topology in sketchup would be considered horrendous in other programs. What most people consider good topology in general doesn't really work well w/ sketchup.
For instance Ngons (faces with more than 4 sides) is a good thing in sketchup but in general is considered bad practice. All quad models are typically considered good topology but in sketchup this causes problems if all quad faces are non plainer. Sketchup can't produce non plainer faces and splits them into two tri faces (generally bad topology but good in sketchup). Evenly spaced meshes are generally a good idea, especially for sculpting apps. In sketchup this isn't always the best practice because it usually results in excess geometry.
A few things that are always considered good regardless of app, purpose, exc... Normals should always face outward. Never have non manifold geometry. Unless absolutely necessary, Never waste geometry (Excess geometry that will never be seen).
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RE: Corinthian order
Feel free to use them any way you want. I was just curious how well they worked w/ 3d coat. Ive never tried it. Ive used Zbrush and Mudbox quite a bit but they do not like sketchup meshes at all. In all honesty I'm glad they are getting put to good use. It seems like typical topology (quad models) sketchup doesn't like and vise verse. My only Experience from sketchup to a sculpting app required quite a bit of retopo work for it to even work. This isn't required when you import as voxels in 3d coat?
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RE: Corinthian order
Are the columns you are using the ones I did? If so I am glad they are getting put to good use. Very nice work.
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RE: Fredo's Round Corners Plugin runs very slow
Sounds like its an issue with Snow Leopard. It works fine for me on Sketchup 8 and windows 7.
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Plugin of the year awards ( suggestion )
I think it would be a good idea for us to have a poll to vote on Plug in of the year, scripter of the year, etc... It would give our great ruby scripters some notoriety for the great work they do here. Maybe create a little trophy badge for winners similar to CGTalk and their Choice Award badge. Possibly even round up some prizes if possible. All these rubies people wrote here have saved me countless hours of work so they deserve a little payback.
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RE: Render This - Chair Loft
Just messing around w NPR styles. Done in Sketchup, Vray, and quite a bit of PS.
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RE: Public Beta for Obj, SolidWorks, STEP, and FBX importers
Will the importer remember edge weights or will we still have to manually soften edges? Also, how does it handle very small faces?
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RE: Is the Gallery section starting to resemble 3DWH?
I'm not sure how much work would be involved but I think it would be a good idea to include a small thumbnail preview for the finished work gallery posts. It seems like most forums nowadays are going that route anyway.