Latest posts made by Falstaff
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RE: [Plugin Beta] Animator - v4.0a - 02 Apr 24
The camera tracking is not working for me - in particular object selection and playback. I am running on a MAC. Video attached.
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Pasting into new model
I've got two models with Animator movement - a bicyclist and an intersection. I realize now it's not possible to paste an object from one model into another and still retain the Animator data. Is there a way to get movement from one model into another? I've tried pasting the code from one animator doc file into another, but I am not a coder so that didn't work.
[mod=Rich O'Brien:335vzbb2];)[/mod:335vzbb2] -
RE: Animator: Parametric Animation plugin - Discussion
I've managed to get my animation to work. I scrapped my last on entirely, I had so many animated sections that the plugin kept getting them jumbled. It doesn't like anything unpredicted.
For each rotation section (I created 12, like a clock) I had 4 or 5 commands so as you can imagine that was quite a lot of movement between two legs. Also in the original I manipulated the movement through direct input of the degrees - so it was about 30 unique numbers. Really confusing to tell which was which.
In this animation I created all my movements outright and instead of having unique numbers I rotated each component the maximum amount 360 degrees and then manipulated it through the DIMS control to get the degree I needed. In the tutorial you can see Fredo6 uses the DIMS as well. Somehow this is less confusing for the plugin. Also clicking save after each new move seems to help.
So I had 8 New Movement controls:
Left Calf 360
Left Leg 360
Left Pedal Stay Flat 360
Left Crank 30
Right Calf 360
Right Leg 360
Right Pedal Stay Flat 360
Right Crank 30Then I repeated these 12 times and it didn't get hung up on anything. Getting my wheels to rotate the legs started flying around where they shouldn't be again. Also moving the biker messed everything up. Ideally I want him to bike down a bike path. Next time, Im pretty happy with this outcome.
Check it out here : https://youtu.be/Bs9x6pjaPLA
@falstaff said:
Thank you for your thorough response. That is exactly how I had it set up as far as rotation, in my video you can see the circle behind the foot divided into 12 sections.
My question is what could be the problem if nested components are not rotating around the indicated axis? It seemed to work well for me for the first few sections, and then somehow got bogged down or something.
@ntxdave said:
@falstaff said:
My guess is either its somehow being influenced by another recorded movement for some reason. Or the plugin is misinterpreting the axis.
For the foot, there are two sequences. One is a rotation based on the reference circle below it and the other is a spin to adjust the ending position of the foot.
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RE: Animator: Parametric Animation plugin - Discussion
Thank you for your thorough response. That is exactly how I had it set up as far as rotation, in my video you can see the circle behind the foot divided into 12 sections.
My question is what could be the problem if nested components are not rotating around the indicated axis? It seemed to work well for me for the first few sections, and then somehow got bogged down or something.
@ntxdave said:
@falstaff said:
My guess is either its somehow being influenced by another recorded movement for some reason. Or the plugin is misinterpreting the axis.
For the foot, there are two sequences. One is a rotation based on the reference circle below it and the other is a spin to adjust the ending position of the foot.
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RE: Animator: Parametric Animation plugin - Discussion
Attached are two videos of my biking guy. I've got this component organized so that his foot rotates with the pedal component, and now I am manipulating the rotation of his "leg" component and the rotation of his "calf" group within the leg.
I noticed the knee keeps shifting i.e. becoming unattached. The only clue that I have are in the videos below (which show the 360 rotation to emphasize). When I play in isolation mode the leg rotates the way I need it to with the knee intact. However, when I play the entire clip together the movement is wrong.
My guess is either its somehow being influenced by another recorded movement for some reason. Or the plugin is misinterpreting the axis.
@ntxdave said:
@falstaff said:
I'm trying to animate movements with both translation and rotation and am finding that they interfere with one another, the object gets additionally displaced while rotating, ending up in the wrong spot / pivot point. In that model the components are nested, is there something with how the plugin interprets nested components that would cause that weirdness?
Also how does the positioner option work on the back end? It seems like I have functions that gets locked into place which make it impossible to modify a beginning position, in other words, I want to have my object have a new starting point and even though I set a new position through Positioned Load the plugin queue's back in time and my object jumps back to where I originally had it. It would be helpful to be able to delete Positions or access the coordinates manually somehow to wipe that information.
Can you post an animation so we can see your problems?
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RE: Animator: Parametric Animation plugin - Discussion
I'm trying to animate movements with both translation and rotation and am finding that they interfere with one another, the object gets additionally displaced while rotating, ending up in the wrong spot / pivot point. In that model the components are nested, is there something with how the plugin interprets nested components that would cause that weirdness?
Also how does the positioner option work on the back end? It seems like I have functions that gets locked into place which make it impossible to modify a beginning position, in other words, I want to have my object have a new starting point and even though I set a new position through Positioned Load the plugin queue's back in time and my object jumps back to where I originally had it. It would be helpful to be able to delete Positions or access the coordinates manually somehow to wipe that information.