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    TextTag

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    • D Offline
      dtrarch
      last edited by

      Hi TIG

      Great idea and thanks.
      A vote here for a larger text entry box and how about a
      pointer arrow too!?

      dtr

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      • D Offline
        dtrarch
        last edited by

        TIG
        Another request.
        How about having the text entry box remain on screen for multiple
        text entries or perhaps rt click for repeat entry box.?

        dtr

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        • C Offline
          Charlie__V
          last edited by

          awesome TIG,

          Thank Lots,

          Charlie

          Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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          • R Offline
            rhankc
            last edited by

            This is a nice tool TIG, Thank you!

            Hank

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            • R Offline
              rhankc
              last edited by

              TIG,
              This is really a nice tool! I have been detailing a set of CDs in SU the past two days, and have used it alot. You asked for comments, and I have one. I am finding I have to move the tag up in the z axis 1" to make it stay visible. I wonder if the 1mm is tall enough for text height?
              Thanks for this great tool.

              Hank

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              • TIGT Offline
                TIG Moderator
                last edited by

                Here's v1.2 of TextTag.rb

                Dialog allows 'stand-off' of tag to be set, default=0.1"/1mm: this allows you to stand text-tags above the surface they snap to for visibility reasons...

                Cast/receive shadows can now be set: so if standoff needs to be quite large for visibility reasons and shadows need to be on the text-tag won't cast shadow onto the face behind it...

                A Proto TextTag >>. DXF exporter has been started... BUT I've stripped it out of this release as it's still too flaky - probably see next release for this...


                TextTag.rb

                TIG

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                • daikuD Offline
                  daiku
                  last edited by

                  This is really useful, Tig. I love that the tags follow the face around when you move it, but it's not part of the face, or the compI that contains the face. CB.

                  Clark Bremer
                  http://www.northernlightstimberframing.com

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Here's v1.3. It fixes a glitch in the TextTag Editing.

                    You could select any component as if it were a TextTag and edit it !

                    Now only lets you edit a TextTag...

                    DXF export still WIP...


                    TextTag.rb

                    TIG

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                    • boofredlayB Offline
                      boofredlay
                      last edited by

                      Thanks Tig!

                      http://www.coroflot.com/boofredlay

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                      • V Offline
                        Vander
                        last edited by

                        @dtrarch said:

                        Hi TIG

                        Great idea and thanks.
                        A vote here for a larger text entry box and how about a
                        pointer arrow too!?

                        dtr

                        Is there a way to set font to a point size so you can view in layout at different scales.

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          If you are using Layout you are better off doing your text in Layout.
                          This is a pretty old tool! Try my 2dTools 2dText - it's much more flexible than this old thing... BUT the size is fixed height - you can make it sat 100mm and then make three copies scaled at x2 and x3 use layers called TEXT-100, TEXT-200 and TEXT-300 etc. Put copies on different layers and have only one layer on in a scene-view. Then you can switch the layers as needed so text size seems to varying. 2dText is a 'component' so making layered copies means you can edit one and they'll all change across the layers and the scaling will be kept too... 🤓

                          TIG

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